I’ve never played as a Lighthouse (!) before. Wandering through spectacular visuals with some light puzzles have never been this weird. Huge congrats to on the release to my great friends @p1xelcoder.bsky.social , @devinks.bsky.social, and everyone else at Double Fine!
I’ve never played as a Lighthouse (!) before. Wandering through spectacular visuals with some light puzzles have never been this weird. Huge congrats to on the release to my great friends @p1xelcoder.bsky.social , @devinks.bsky.social, and everyone else at Double Fine!
I played this fantastically designed co-op combat/survival/base-builder with my kids in a self-hosted game. Borrows the great bosses-gate-progress from Valheim (also borrowed?), but with cleaner progression. Great combat and fun exploration.
I played this fantastically designed co-op combat/survival/base-builder with my kids in a self-hosted game. Borrows the great bosses-gate-progress from Valheim (also borrowed?), but with cleaner progression. Great combat and fun exploration.
Tried the holder of the “11 million concurrent players” record. It felt very similar to other Roblox tycoon games with exponential resource growth, pets, events, and microtransactions. I don’t get it.
Tried the holder of the “11 million concurrent players” record. It felt very similar to other Roblox tycoon games with exponential resource growth, pets, events, and microtransactions. I don’t get it.
This game makes 11 Bit Studios a legendary developer for me. Building on what made This War of Mine great with a strange and fascinating story to discover. Survival base-buildings with deep psychological undertones have never been this fun!
This game makes 11 Bit Studios a legendary developer for me. Building on what made This War of Mine great with a strange and fascinating story to discover. Survival base-buildings with deep psychological undertones have never been this fun!
Tetris gameplay paired with a strategic deck-builder and rouge-like structure. I always enjoy a bit of Tetris, but it's not a perfect fit with the rest of the gameplay – would have preferred turn-based. But it is still novel and quite enjoyable.
Tetris gameplay paired with a strategic deck-builder and rouge-like structure. I always enjoy a bit of Tetris, but it's not a perfect fit with the rest of the gameplay – would have preferred turn-based. But it is still novel and quite enjoyable.
I was about to move on from this game when the story went very surprisingly dark. This was the edge it needed for me to continue. Beautiful game, cool characters, and fascinating folklore. Less fan of the combat somewhat shoehorned into the game.
I was about to move on from this game when the story went very surprisingly dark. This was the edge it needed for me to continue. Beautiful game, cool characters, and fascinating folklore. Less fan of the combat somewhat shoehorned into the game.
Great turn-based medieval tactics game. I tried Battle Brothers some time back but didn’t get into it. Wartales’ presentation made a difference. Initially thought it was a procedural world, but it’s not with its fun small story quests. Bought the DLC.
Great turn-based medieval tactics game. I tried Battle Brothers some time back but didn’t get into it. Wartales’ presentation made a difference. Initially thought it was a procedural world, but it’s not with its fun small story quests. Bought the DLC.
Blue Prince is amazing. A Narrative Puzzle on par with Outer Wilds, one of my favorite games ever. It takes a bit to get going but each layer you reveal makes it more and more fascinating. My 12yo was note-keeper. He needed the practice. :D
Blue Prince is amazing. A Narrative Puzzle on par with Outer Wilds, one of my favorite games ever. It takes a bit to get going but each layer you reveal makes it more and more fascinating. My 12yo was note-keeper. He needed the practice. :D
Roguelike puzzle-strategy dungeon crawler + light city builder that borrows from great games like Moonlighter and Slay the Spire. Great loop and huge upgrade tree in-between. I lost clear sense of progress 5h in, but still fantastic game for a long flight.
Roguelike puzzle-strategy dungeon crawler + light city builder that borrows from great games like Moonlighter and Slay the Spire. Great loop and huge upgrade tree in-between. I lost clear sense of progress 5h in, but still fantastic game for a long flight.
A fantasy reimagination of Minesweeper made by one of my favorite indie-devs Daniel Benmergui. It adds enemies and XP. To improve your chances, you need to figure how each enemy works. Playable in the browser: danielben.itch.io/dragonsweeper
A fantasy reimagination of Minesweeper made by one of my favorite indie-devs Daniel Benmergui. It adds enemies and XP. To improve your chances, you need to figure how each enemy works. Playable in the browser: danielben.itch.io/dragonsweeper
I'm a bit embarrassed I failed to get hooked on last year’s GOTY winner. It just felt a bit cumbersome. I love turn-based combat, but it’s was too much to manage here. Maybe I should have played on PC. Then again, Baldur’s Gate 1&2 never clicked for me either.
I'm a bit embarrassed I failed to get hooked on last year’s GOTY winner. It just felt a bit cumbersome. I love turn-based combat, but it’s was too much to manage here. Maybe I should have played on PC. Then again, Baldur’s Gate 1&2 never clicked for me either.
Finally played this 2015 indie darling by @AsteroidBase with my kids. A wonderful couch co-op game where you collaborate on a spaceship by running around various stations. Simple, cute, and fun.
Finally played this 2015 indie darling by @AsteroidBase with my kids. A wonderful couch co-op game where you collaborate on a spaceship by running around various stations. Simple, cute, and fun.
There's an impressive depth in this Rouge/Nethack-like, helped by its text-based foundation. It's very enjoyable to explore all the systems. A light graphical layer helps approachability but can't overcome all the UX issues. Still, simulation-based RPGs are cool.
There's an impressive depth in this Rouge/Nethack-like, helped by its text-based foundation. It's very enjoyable to explore all the systems. A light graphical layer helps approachability but can't overcome all the UX issues. Still, simulation-based RPGs are cool.