store.steampowered.com/app/2312120
store.steampowered.com/app/2312120
Our demo is finally out!!!
It's a Character Driven Detective game with Chess Based Battle Mechanics (I promise it's fun even if you don't like chess! (I suck at chess!))
store.steampowered.com/app/2312120/...
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The indie game we're making and three of the inspirations behind it.
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Every postit on the floor is an almost perfect plot idea we cut. Only the crème de la crème survived
Every postit on the floor is an almost perfect plot idea we cut. Only the crème de la crème survived
Our chess AI currently has about 20 different evaluation functions, each with their own weighting. That's too much to tune by hand, so I'm running an automated AI chess tournament to evolve 100s of different AIs and find the optimal weightings.
It's working quite well so far :)
Our chess AI currently has about 20 different evaluation functions, each with their own weighting. That's too much to tune by hand, so I'm running an automated AI chess tournament to evolve 100s of different AIs and find the optimal weightings.
It's working quite well so far :)
We built a custom cutscene system, all driven from dialogue, with custom animations and transitions. Checkout the video in the link:
cdn.bonsai.li/tkid/2022-08...
We built a custom cutscene system, all driven from dialogue, with custom animations and transitions. Checkout the video in the link:
cdn.bonsai.li/tkid/2022-08...
wrote our own keyobard navigation system that lets us plop down as many UI elements as we want, without linking them together in a graph and gaurenttee they're all reachable.
cdn.bonsai.li/tkid/2022-05-16-keyboard-navigation/keyboard-nav.webm
wrote our own keyobard navigation system that lets us plop down as many UI elements as we want, without linking them together in a graph and gaurenttee they're all reachable.
cdn.bonsai.li/tkid/2022-05-16-keyboard-navigation/keyboard-nav.webm
GIF here: cdn.bonsai.li/tkid/2023-07...
GIF here: cdn.bonsai.li/tkid/2023-07...