Garry Williams
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littlebigpixels.bsky.social
Garry Williams
@littlebigpixels.bsky.social
🕹️ Indie game developer.
⚒️ Freelance Game Programmer.
🗺️ I make procedural things with magic and maths.

🌸 Open to work!
My favorite way to look at it is that it flips right and left because we use our feet to turn in front of the mirror.

If you start with the mirror behind you and casually do a german suplex to face it, up and down are now flipped instead.
March 19, 2025 at 5:12 PM
I used go to Variantes in Paris to buy a go book every other months, I know the feeling 💚

I also love that half of them have a guy smashing another guy with a goban on the cover.
March 9, 2025 at 4:04 PM
Or is to make a few game jams in 2025? 👀
December 29, 2024 at 8:46 PM
Happy Reveal Day ✨
December 13, 2024 at 5:48 PM
Hey freelance programmer here, count me in :)
November 21, 2024 at 2:32 AM
Hey Sam, I would be honored to be on this list!
It would also be a great excuse to post more proc gen stuff here 👀
November 20, 2024 at 2:11 PM
Hey, is there still room for one more dev? :)
November 14, 2024 at 10:33 AM
Hey Eline, thanks for the share, that's the kind of things I do!
My portfolio is at garrywilliams.fr
Garry Williams, Game Programmer
garrywilliams.fr
November 7, 2024 at 7:58 PM
Hey, I love what you do ✨
October 25, 2024 at 9:04 PM
How do you go from the first image (Unreal) to the others (Planet Coaster, Cities Skyline)? I'll try to give good answers using only visual examples and without delving into the math behind it.
October 21, 2024 at 1:55 PM
There is surprisingly little information on using splines to make tools for building curved roads, roller coasters, or in my case ski runs, that are simple and intuitive.

There's a huge gap between how they are used for full flexibility in editor viewports and what we can do for player interfaces.
October 21, 2024 at 1:41 PM
Garry Williams, Game Programmer
garrywilliams.fr
October 21, 2024 at 12:12 PM
Let's go 👋
October 19, 2024 at 1:48 AM
World gen with weather and biome simulation
October 18, 2024 at 4:02 PM
And so are Voronoi graphs
October 18, 2024 at 4:02 PM