Litherum
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litherum.bsky.social
Litherum
@litherum.bsky.social
Today I discovered SCTP and it actually sounds really cool
November 26, 2025 at 5:37 PM
Lol, Star Citizen has been in “early access” for more than 10 years
November 25, 2025 at 2:55 PM
Shower thought: why do serial ports have more than 1 pin?

Wouldn’t multiple pins make them… not… serial…?
November 24, 2025 at 6:44 PM
Is it really true that the PS4’s CPU cores are actually slower than the PS3’s SPUs?

🤯

This presenter from Ubisoft is saying that was the reason they needed to move to compute shaders
November 22, 2025 at 6:03 PM
IMO, std::chrono::duration is poorly designed because it requires you to know at compile time what the tick rate of your clock is, but you basically *never* know this at compile time

e.g. QueryPerformanceFrequency(), ID3D12CommandQueue::GetTimestampFrequency(), mach_timebase_info(), etc.
November 21, 2025 at 7:45 PM
www.nytimes.com/2025/11/21/w...

Anyone who thinks Chinese students are a bioterror threat is a fucking idiot
November 21, 2025 at 6:52 AM
Trent Reznor is 60 😳
November 19, 2025 at 2:00 AM
Reposted by Litherum
Very funny to compare this to the Valve hardware announcement video, and think back to the Amazon guy on LinkedIn who was like, “why can’t we compete with Valve??? It is a mystery!!!”
just saw the worst gaming ad ive ever seen
November 16, 2025 at 3:12 PM
Bold opinion: Visual Studio should not have large major releases, but should instead be “evergreen”
November 16, 2025 at 5:42 PM
When I read C++ documentation and I see the term “free function” I can’t help but wonder if the other functions somehow cost money
November 15, 2025 at 10:00 PM
Fun fact: every change in your life is, in fact, lifechanging
November 15, 2025 at 6:03 AM
Level 1: holy shit, X is possible
Level 2: holy shit, X is possible in a browser
Level 3: holy shit, X is possible (and of course it’s in a browser, that’s we’re cutting edge things just *are*)
November 15, 2025 at 3:33 AM
The new Steam Machine looks cute!!
November 12, 2025 at 8:02 PM
One of my pet peeves is when someone, or a company, makes a game engine without making a game.

How can you possibly make a good product if you have no idea what the requirements are???
November 11, 2025 at 11:48 PM
DirectML : Windows ML :: Direct2D : Win2D

I sense a naming pattern
November 11, 2025 at 7:44 PM
Pro tip: if you find yourself scheduling a 30 minute meeting with more than 50 attendees, maybe take a moment to reconsider your life decisions
November 5, 2025 at 5:00 PM
I don’t understand why boost::compute exists, given that OpenCL already has C++ bindings
November 3, 2025 at 1:15 AM
If you thought that a Windows type named LONG_PTR would be a pointer type, you'd be wrong

typedef __int64 LONG_PTR
November 2, 2025 at 3:56 AM
I've been searching the web for like an hour, and I can't find a single event loop library that works with Windows HANDLEs (e.g. on top of WaitForMultipleObjects() or similar).

I wonder if I'm missing something obvious, or if everybody just rewrites their own event loop in every project they make
November 1, 2025 at 6:48 PM
Turns out CPython and Cython are different things
November 1, 2025 at 5:08 PM
Wait, let me get this straight.

They simultaneously want to 1. suspend food stamps, and 2. resume nuclear weapons testing?!?!?!

I can’t even
October 31, 2025 at 2:02 AM
Today at work I saw someone drinking a can of something called "Liquid Death" and it kind of boggled my mind.

Like, some executive at the manufacturer must have been presented with a proposal, and must have said "Yes. That is what we should name our product."
October 30, 2025 at 9:40 PM
Thinking that people would buy games from you because they watch Twitch is the stupidest idea I’ve ever heard
I legitimately didn't know they were competing with Steam and it's crazy to me that they burnt so much money on what sounds like something with very little (or wildly misguided) market research.
October 29, 2025 at 8:50 PM
Wait, there’s a Typescript library named Boost, and it’s different than the C++ library named Boost?

boostlib.dev

Well that’s not confusing at all
October 29, 2025 at 4:04 PM
Programming language embeddings are really neat
October 28, 2025 at 8:01 PM