Designer & Producer I enable others to make experiences by day, and tinker with my ttrpgs by night. Parent extraordinaire! Special interests are procgen, cultural design, and narrative. Queer and cute but still can’t post consistently.
And you are probably better equipped than most to foresee the challenges ahead and able to prepare those who want to listen for them, thanks to those genetical predispositions. Good work on being alive, you!
November 14, 2024 at 11:27 AM
And you are probably better equipped than most to foresee the challenges ahead and able to prepare those who want to listen for them, thanks to those genetical predispositions. Good work on being alive, you!
But I want mechanics to steer the tone of the players, and enable beginners that need rules for creativity, but where I’m not interrupting the flow by following rules.
Reducing the whole game to a set of prompts the players can give me, if they follow the rules to activate those prompts, worked!
November 13, 2024 at 7:37 PM
But I want mechanics to steer the tone of the players, and enable beginners that need rules for creativity, but where I’m not interrupting the flow by following rules.
Reducing the whole game to a set of prompts the players can give me, if they follow the rules to activate those prompts, worked!
There’s an audience of at least one for your conclusions. I find striking that balance excruciatingly difficult but get energized and happier from any glimpse of being part of the bigger game dev community. Like commenting on this.
October 28, 2024 at 11:27 AM
There’s an audience of at least one for your conclusions. I find striking that balance excruciatingly difficult but get energized and happier from any glimpse of being part of the bigger game dev community. Like commenting on this.
This gets messy when I work with “Product”. Efficiency and excellence have such a complicated relationship to commercial viability that I end up mediating between both design and production. We make so many decisions based on individual taste where we should be talking about audience impact.
October 26, 2024 at 10:58 AM
This gets messy when I work with “Product”. Efficiency and excellence have such a complicated relationship to commercial viability that I end up mediating between both design and production. We make so many decisions based on individual taste where we should be talking about audience impact.
This might be the biggest reason for burnout I’ve experienced over the thirty or so products I’ve delivered. And why “Key Stakeholder Management” is a necessity with all the politics it entails.
October 26, 2024 at 10:50 AM
This might be the biggest reason for burnout I’ve experienced over the thirty or so products I’ve delivered. And why “Key Stakeholder Management” is a necessity with all the politics it entails.