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litemechanist.bsky.social
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@litemechanist.bsky.social
Game dev, cat enjoyer, enabler of silly creative ideas.
Co-founder/tech guy @spacecolonystudios.bsky.social
The "unk" in @teamlilypunk.bsky.social

Developer of Stories from Sol: The Gun-Dog (quick, buy it)
s.team/a/2118420
good luck with the launch!
November 18, 2025 at 2:22 PM
if you combine it with little polished marketing pushes when you hit certain milestones, you could get the best of both worlds

sure beats getting an article in a gaming publication and not being able to spot it in sales data. I'm rooting for ya
November 11, 2025 at 3:28 PM
Especially the parts that aren't making the video game.
November 7, 2025 at 8:49 AM
that's the spirit!
November 5, 2025 at 4:54 PM
pewpewpew
October 13, 2025 at 9:34 PM
Prior to this project, I'd never worked in 3D, nor had I programmed an AI before, so I'm pretty damn proud of what we've managed to accomplish so far.

It's been a lot of fun ^^
August 28, 2025 at 2:16 PM
I hope GDExtension works, because I can feel myself getting closer to diving down that rabbit hole so I can write in Odin or something
August 23, 2025 at 2:35 PM
Is this "game developers have used AI since the days of pacman" all over again?
August 19, 2025 at 9:06 AM
It is a little confusing when looking at it from that perspective, but the docs do cover the default theme -
docs.godotengine.org/en/stable/tu...
Introduction to GUI skinning
It is essential for a game to provide clear, informative, and yet visually pleasing user interface to its players. While Control nodes come with a decently functional look out of the box, there is ...
docs.godotengine.org
August 18, 2025 at 10:50 AM