Lisa
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lisabakker.bsky.social
Lisa
@lisabakker.bsky.social
Sharing my thoughts on game design and other creative journeys.

🎮 Open world level designer
🥋Martial arts student
🎨Aspiring comic artist
👉 https://www.linkedin.com/in/lisannebakkerdesign/
👉 www.GiftsOfGames.com Portfolio
A story is the telling of events with emotional tension.

How would you put it?

#Screenwriting #Story #GameDesign #Film
March 22, 2025 at 4:53 PM
To promise an adventure game is to promise stories.

If your game experience is an adventure, consider which stories players will remember, recount, share, and look forward to tomorrow.
March 7, 2025 at 8:18 PM
Finally, I've greyboxed about 5% of my open world map!

5! 😄...

...🥲

#LevelDesign #UnrealEngine #OpenWorld #3D #Prototype
January 30, 2025 at 6:49 PM
I foresee a new wave of level design blockouts now that Epic Games has updated their popular Game Animation Sample project 👌

www.unrealengine.com/en-US/tech-b...

#LevelDesign #GameDesign #UnrealEngine #Prototype #GameDevelopment
Explore the new updates to the Game Animation Sample Project in UE 5.5
The Game Animation Sample Project has been updated with over 300 animations, a new Experimental setup for improved artist control, networked setups for multiplayer, mobile support—and more!
www.unrealengine.com
January 17, 2025 at 1:35 PM
Is this how one engages in #ScreenshotSaturday? Peculiar thing...

Enjoy my latest #LevelDesign blockout in-progress 🖌
January 11, 2025 at 2:10 PM
Stealth sequence in my open world portfolio project! Featuring branching paths, bottlenecks and secrets 🔍👀

✨Blockout in progress✨

#OpenWorld #LevelDesign #AdobeIllustrator #ShowYourWork
January 3, 2025 at 3:02 PM
✍️Sketching an open world map for a future blockout.

It's not to scale,
lacks explicit gameplay zones,
is unfinished,
but my design compass feels right.

Expect more iterations in the future!

#OpenWorld #LevelDesign #Sketchbook #Wordlbuilding
December 19, 2024 at 3:58 PM
@dutchgamesassociation.nl dropped an #OpenWorld #LevelDesign talk by Guerilla Games' senior game designer Daniël Wewerinke, explaining the use of radial design in Horizon Forbidden West.

👉 www.youtube.com/watch?v=1nCc...

Perfect timing!
I just started working on an open world blockout☺️👌
Daniël Wewerinke - Using Radial Design To Create Environmental Puzzles in ‘Horizon Forbidden West’
YouTube video by Dutch Games Association
www.youtube.com
December 12, 2024 at 3:32 PM
#UnrealEngine is live 🔥right now!🔥 showing their Open World "Project Titan" built by 4 thousand people!

While it's live view here: www.twitch.tv/unrealengine

Though lacking in gameplay loops, it's sheer size and gameplay potential makes anyone in #LevelDesign like myself excited to work with it!
UnrealEngine - Twitch
Exploring Project Titan | Inside Unreal
www.twitch.tv
December 6, 2024 at 7:47 PM
Tuesday I gave my first talk about open world design at the Arcade Hotel Amsterdam.

As amazing as it was, the bigger win for me personally was discovering my own methods and identity as a creative; what's my goal, how badly do I want it?

Doubt is heavy, but I know how to fight.

Good luck to you 🍀
November 21, 2024 at 3:45 PM