🌊Liquid Data Arts💽
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liquiddataarts.bsky.social
🌊Liquid Data Arts💽
@liquiddataarts.bsky.social
indie game dev making retro strategy games

Brooklyn, NY
A behind the scenes look at the character design references for an upcoming very silly project. #gamedev #indiegame
November 25, 2025 at 2:01 AM
It's pretty incredible how just the idea of half-life 3 being announced has created a whole social media gold rush. That's how you know it's going to be big. Imagine what it's like to be working on that game right now 😂
November 20, 2025 at 8:11 PM
if your inner voice is telling you that you are a bad game dev, why would you listen to what a bad game dev has to say???
November 20, 2025 at 12:49 AM
Who else loves old RTS games like starcraft? I really want to make a "micro" RTS that distills gameplay like this into small bite-sized levels. Maybe have the ability to turn auto macro on/off? What other features would be cool?
November 17, 2025 at 4:39 PM
Here is a little sneak peak of a new prototype I've been working on. It's a turn based strategy game based on the dark forest hypothesis. Find your enemy before they find you. Strike first or be destroyed! #strategy #gamedev
November 16, 2025 at 12:16 AM
The play test was a huge success. I got plenty of feedback on changes I can make for my next build. The good news is the game actually seems fun and there was only one game breaking bug 😅
October 3, 2025 at 11:21 AM
After a big push we are ready to play test Mana Busters tomorrow. Come to @wonderville.nyc to test out this alpha build! #gamedev #playtest #strategy
September 30, 2025 at 12:52 AM
I've now got placeholder menus, and some music! I'm really proud of this ambient jungle track I'm working on for the game. Progress on the new game phases is coming along as well. Now you will have a puzzle phase, build phase. #indiegame #gamedev #dnb #jungle
September 7, 2025 at 9:19 PM
Have you ever seen those weird mobile game ads for Hero Wars? I just finished a game jam where that was the theme. Check it out! liquiddataarts.itch.io/newgrounds-w...

#gamedev #godot #herowars
Newgrounds Wars by Liquid Data Arts, JenniDeutsch
Imagine Hero Wars as a flash game from a decade prior
liquiddataarts.itch.io
August 2, 2025 at 9:28 PM
In my efforts to get this game ready for it's first playtest event, I'm working on simplifying it a bit. I'm thinking it may be more of a turn-based autobattler. Stay tuned for big changes! In the meantime enjoy this tiny map with a big army. #strategy #gamedev #godot
July 13, 2025 at 9:07 PM
I did a fun little game jam yesterday and nothing is more humbling than having your tiny idea still take hours and hours to complete. Game dev is hard!
July 7, 2025 at 12:09 PM
While I'm busy adding new features and play modes to the game, please enjoy a full cpu vs cpu battle of the current prototype. #strategy #puzzle #gamedev
May 30, 2025 at 2:02 AM
Here is a sneak peak at my next monster - a cat based monster that has the ability to heal the other monsters. Summoning this lil guy will be essential to keep your monster army in fighting shape! #godot #gamedev #blender
May 27, 2025 at 12:49 AM
I added in health bars for the monsters and have been tweaking the combat a bit. Ignore the voidboi stuck in the back 😂 #gamedev #godot #strategy #puzzlegame
May 24, 2025 at 2:09 AM
I started working on a different puzzle type. In the finished game the wizard character you select will influence what type of puzzle mechanics you use. I'm thinking of some really cool ones like maybe even a wizard where you play a small RTS or FPS game to gain mana! #strategy #gamedev #prototype
May 23, 2025 at 12:18 AM
Progress marches on with my prototype! Adding some small bits of feedback in the UI makes it so you and the other player can see what is happening more clearly. #indiegame #gamedev #strategy
May 21, 2025 at 1:27 AM
Lots of UI changes and we got our moth boyo in the game. Also we now have 2 player mode! This game is already pretty fun, I can't wait to show you all more progress. #gamedev #indiedev #strategy
April 30, 2025 at 12:57 AM
Our next monster is this lil moth guy. Only certain monsters can attack flyers so make sure you don't forget to summon some air defense! #blender #gamedev #strategy
April 26, 2025 at 8:07 PM
I've been setting up the game to make it better for local multiplayer. I have a lot of big plans and plenty of updates to come! #indiedev #godot #strategy
April 24, 2025 at 1:48 AM
The plan is to create 151 lowpoly slop monsters, then re-do them all with more detail before release😪 #gamedev #godot #indiedev
April 16, 2025 at 1:04 AM
Wow, the AI I wrote for the enemy wizard in this prototype is already pretty difficult. I'm going to have to make it a little less fast at matches #screeenshotsaturday #gamedev #match3 #strategy
April 12, 2025 at 1:36 PM
I've found that separating logic into "services" based on logical domain is a pretty good way to scale to medium/large games in. It keeps things organized and easy to build new features. #GodotEngine #gamedev
April 10, 2025 at 11:58 PM
My match-3 strategy game prototype now has a little more depth with the introduction of ranged attack units. These are just placeholder monsters but I really do love the way they hop around 😅 #gamedev #strategy #match3
April 9, 2025 at 1:04 AM
I've been hard at work on my new game protoype! It's a match-3 strategy game that pits you against another player. Can you defeat the enemy wizard? #gamedev #godot #screenshotsaturday
April 5, 2025 at 8:04 PM