🔗 https://lilieskies.carrd.co/
📑 #Arknights (art stuff), #art
▸ You can mute my tag #NandaTalksArknights (random stuff), if you follow mainly for my Art!
🎨 Commissions: No
▸Visual overview, with filters (date, project type, character, etc)
▸Take notes about the piece, technique, process
▸Feel and see progress even if I'm not posting online (e.g studies)
▸Encourage a "I want to fill this Gallery with Art 🌼" mentality
▸Visual overview, with filters (date, project type, character, etc)
▸Take notes about the piece, technique, process
▸Feel and see progress even if I'm not posting online (e.g studies)
▸Encourage a "I want to fill this Gallery with Art 🌼" mentality
His default VFX is a bit hard to see, it appears as small blood stains
I tested both to guarantee it's not a visual bug with the outfit
His default VFX is a bit hard to see, it appears as small blood stains
I tested both to guarantee it's not a visual bug with the outfit
Notice how the Shielded Guard #1 survives after being blocked by Bassline, but without blocking he receives an extra Arts tick and dies
Note: No one has RNG that affects damage and Bassline stops attacking with S2
Notice how the Shielded Guard #1 survives after being blocked by Bassline, but without blocking he receives an extra Arts tick and dies
Note: No one has RNG that affects damage and Bassline stops attacking with S2
▸His Bleed's Arts DoT does NOT persist if the target is blocked after being hit
▸The Arts DoT persists even if Aosta leaves the map
▸His Bleed's visual indicator is the misleading factor
▸That is, anyone he hits will receive this VFX
#NandaTalksArknights
▸His Bleed's Arts DoT does NOT persist if the target is blocked after being hit
▸The Arts DoT persists even if Aosta leaves the map
▸His Bleed's visual indicator is the misleading factor
▸That is, anyone he hits will receive this VFX
#NandaTalksArknights
Very few, actually: Aosta, Blue Poison, Thorns2 skills, Tin Man skills, Ethan
Those Arts are considered independent from said Operator so they can't Burn through Yu's wall
Very few, actually: Aosta, Blue Poison, Thorns2 skills, Tin Man skills, Ethan
Those Arts are considered independent from said Operator so they can't Burn through Yu's wall
spent way too much time with these, might as well post lol
#NandaTalksArknights
spent way too much time with these, might as well post lol
#NandaTalksArknights
(the last Bridge Holder who takes one billion years to walk there)
I think this is the first time I notice in detail the mark that THRM-EX leaves on the ground-
(the last Bridge Holder who takes one billion years to walk there)
I think this is the first time I notice in detail the mark that THRM-EX leaves on the ground-
I initially cleared it with 10 Ops hence the practice mode orz
but could optimize it to 9 with THRM-EX and micromanagement on Thorns2 S2 (Tight, but no RNG!)
Everyone fills their role beautifully, I like this clear :3
#NandaTalksArknights
I initially cleared it with 10 Ops hence the practice mode orz
but could optimize it to 9 with THRM-EX and micromanagement on Thorns2 S2 (Tight, but no RNG!)
Everyone fills their role beautifully, I like this clear :3
#NandaTalksArknights
But I think this reflects nicely my support-inclined playstyle so I'm very happy!!!
(there's plenty of supporting Ops I love but ever since the Full-Mastery symbol exists, I want to show it off lol)
But I think this reflects nicely my support-inclined playstyle so I'm very happy!!!
(there's plenty of supporting Ops I love but ever since the Full-Mastery symbol exists, I want to show it off lol)
+ Windflit in the Reception Room corner with matching Plaques
#NandaTalksArknights
+ Windflit in the Reception Room corner with matching Plaques
#NandaTalksArknights
(i screenshotted too early and it looks like this)
#NandaTalksArknights
(i screenshotted too early and it looks like this)
#NandaTalksArknights
but it's ok I already wanted to promote him, just haven't had a big reason since I have plenty of buffers — but now someone to SHOOT their teammate? HELL YEAH
but it's ok I already wanted to promote him, just haven't had a big reason since I have plenty of buffers — but now someone to SHOOT their teammate? HELL YEAH
When he takes fatal damage with Carnevale ON, you can de/activate his S3 and he frees himself from the purple flame,
But I managed killing him for real once; he threw his anchor then retreated
#NandaTalksArknights
When he takes fatal damage with Carnevale ON, you can de/activate his S3 and he frees himself from the purple flame,
But I managed killing him for real once; he threw his anchor then retreated
#NandaTalksArknights
ignorance shield me from the truth i don't wanna know the actual % chance of success o\-<
(got the trimmed medal though)
maybe I'll try a stable/farming version by completely nullifying the boss' Equip spawning :v
ignorance shield me from the truth i don't wanna know the actual % chance of success o\-<
(got the trimmed medal though)
maybe I'll try a stable/farming version by completely nullifying the boss' Equip spawning :v
Either way it's cool when the whole squad can be equally useful and in perfect synergy!
Artificers Devices work so well with this event mechanic <3
#NandaTalksArknights
Either way it's cool when the whole squad can be equally useful and in perfect synergy!
Artificers Devices work so well with this event mechanic <3
#NandaTalksArknights
I decided pulling for Bobbing because I like HUG's art/ Operators/ outfits and THIS is his Trust Increase voiceline?
Who do you think you are? a certain cute 5-star Supporter.. Dog...? Hold on-
#NandaTalksArknights
I decided pulling for Bobbing because I like HUG's art/ Operators/ outfits and THIS is his Trust Increase voiceline?
Who do you think you are? a certain cute 5-star Supporter.. Dog...? Hold on-
#NandaTalksArknights
Artificer Devices (possibly other types of invulnerable/0-block deployables too) prevent Equipments (GO mechanic) from spawning on their own tiles
Their Devices can be deployed on top of Equipments but they won't absorb the buffs so the Equipments remain there
Artificer Devices (possibly other types of invulnerable/0-block deployables too) prevent Equipments (GO mechanic) from spawning on their own tiles
Their Devices can be deployed on top of Equipments but they won't absorb the buffs so the Equipments remain there
The event mechanic adds even more visual noise-
The event mechanic adds even more visual noise-
Also Bobbing is cute.. he has some fun possibilities with Stainless' turrets (not that you should waste his S2 solely for that lol) and he pairs well with Windflit.
Will try adding Warmy for later stages
#NandaTalksArknights
Also Bobbing is cute.. he has some fun possibilities with Stainless' turrets (not that you should waste his S2 solely for that lol) and he pairs well with Windflit.
Will try adding Warmy for later stages
#NandaTalksArknights