Like7
like7og.bsky.social
Like7
@like7og.bsky.social
I'm a GameDev that enjoys making games and having fun with friends playing them
Almost done. Almost fixed. Almost certain of failure.

#GameDev #MadeWithUnity #IndieDev
May 28, 2025 at 10:14 PM
Each piece finds its place, even if it does not know where it belongs.

#GameDev #MadeWithUnity #IndieDev
May 26, 2025 at 10:12 PM
A simple adjustment. A ripple effect. Healing is required.

#GameDev #MadeWithUnity #IndieDev
May 7, 2025 at 11:21 PM
I have returned.
Not perfect. But better.
Combat rages on.

#GameDev #MadeWithUnity #IndieDev
April 25, 2025 at 9:19 PM
Somewhere in the noise, there is meaning.
Combat Continues

#GameDev #MadeWithUnity #IndieDev
March 12, 2025 at 8:41 PM
I removed the function. But something still runs.
The framework for chaos is being forged.

#GameDev #MadeWithUnity #IndieDev
February 28, 2025 at 9:10 PM
So did an impromtu Stream (Forgot to post that I went Live) and Got the Basics for Turns to work in combat.

Order is determined by Agility and it cycles through all characters in the encounter. Next up applying effects to characters.

#GameDev #MadeWithUnity #IndieDev
February 15, 2025 at 2:41 AM
Post stream work is finished.
Once the party of fruits is made its saved & fixed for the run. The combat system has the basics set up. It loads the player party & creates a group of enemies. Now to set up turns & player actions

#GameDev #MadeWithUnity #IndieDev
February 9, 2025 at 12:36 AM
We're Back!!!
Getting started with the Combat system at last. This is where the fun begins!!!

#GameDev #MadeWithUnity #IndieDevLive
February 7, 2025 at 11:08 PM
Alright, though I may have forgotten that socials and streaming is a thing I need to do, I have at the very least got some work done this week.

I made a little Utility to preview the outcome of Actions

#GameDev #MadeWithUnity #IndieDev
February 7, 2025 at 12:58 PM
On the grind,
Reworking player movement so that we have more control over how the player traverses the level

#GameDev #MadeWithUnity #IndieDevLive #PirateJam
January 23, 2025 at 11:10 PM
The Jam Continues!!!
Working on creating a Level Creation tool to make our lives easier when editing levels for the game.

#GameDev #MadeWithUnity #IndieDevLive #PirateJam
January 21, 2025 at 11:11 PM
Back at it, working on the Jam Game.
Starting with prototyping movement and we'll see where we go from there.

#GameDev #MadeWithUnity #IndieDevLive #PirateJam
January 20, 2025 at 11:05 PM
We're Live, Lets start the PirateJam and have fun.
Let the ducks learn how to make games

#GameDev #MadeWithUnity #IndieDevLive #PirateJam
January 17, 2025 at 11:22 PM
A shame I wasn't able to stream tonight, but progress waits for no one.
Was able to finish off the Generation for Players as well as implement Enemy Characters & Mutations.
Next stop, working on Combat

#GameDev #IndieGameDev #MadeWithUnity
January 14, 2025 at 5:31 AM
Decent amount of progress made this week,
We got Characters set up and Fruits can now be Generated as intended.
See you guys Monday for more Dev work

#GameDev #IndieGameDev #MadeWithUnity
January 11, 2025 at 12:08 PM
Another day, another line of code to fix,
I'm Live again working on characters for my game,
Hop in and say hi.

#GameDev #MadeWithUnity #IndieDevLive
January 10, 2025 at 11:13 PM
After a nice holiday time
Let's start the year making games
Starting work on the fruits today

#GameDev #MadeWithUnity #IndieDevLive
January 6, 2025 at 10:53 PM
I'm Live!!!
Working on a Fruity themed Roguelike
Join me on Twitch and come say hi:

#GameDev #MadeWithUnity #IndieDevLive
December 9, 2024 at 11:04 PM
My first dev stream went well. Was able to set up the start of generating the map for a run. Post stream added some code to visualize the process. Next up check for any intersecting paths and add position variation.

#indiedev #gamedev
November 27, 2024 at 6:31 PM