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https://lightpilots.net
* Q: when can we expect release? A: Q4 2025.
* Q: will progress carry over? A: not directly as we are moving to a user account system, but there will be alpha testing bonuses.
* Q: how do genesis modules work? A: they add 10% to the overall power of the module.
* Q: when can we expect release? A: Q4 2025.
* Q: will progress carry over? A: not directly as we are moving to a user account system, but there will be alpha testing bonuses.
* Q: how do genesis modules work? A: they add 10% to the overall power of the module.
* Crests will be replacing the current avatar system.
* Crests will be comprised of four customisable layers: frame, horizontal, vertical, center.
* Both lightship power and lightpilot level will determine your rank.
* Higher ranks will increase chance for antimatter rewards.
* Crests will be replacing the current avatar system.
* Crests will be comprised of four customisable layers: frame, horizontal, vertical, center.
* Both lightship power and lightpilot level will determine your rank.
* Higher ranks will increase chance for antimatter rewards.
* New modules and booster can be built in the foundry using antimatter.
* You will be able to preview build outcomes.
* Building new items required and available lab, which will incur a cooldown.
* Modules and booster can also be fused in increase their rarity, class and level.
* New modules and booster can be built in the foundry using antimatter.
* You will be able to preview build outcomes.
* Building new items required and available lab, which will incur a cooldown.
* Modules and booster can also be fused in increase their rarity, class and level.
* Modules and boosters will be equipped in the hangar.
* The hangar will include upgrades (level and class increase) and recycle (destroy item and receive matter) actions.
* Customisation of modules (colour, style & shade) also occurs in the hangar.
* Modules and boosters will be equipped in the hangar.
* The hangar will include upgrades (level and class increase) and recycle (destroy item and receive matter) actions.
* Customisation of modules (colour, style & shade) also occurs in the hangar.
* Q: how will we improve our modules/boosters? A: using in-game resources acquired during missions.
* Q: will be beta be offline like alpha? A: beta is designed to be online, but offline play will be possible.
* Q: how can we promote Lightpilots? A: word-of-mouth is best!
* Q: how will we improve our modules/boosters? A: using in-game resources acquired during missions.
* Q: will be beta be offline like alpha? A: beta is designed to be online, but offline play will be possible.
* Q: how can we promote Lightpilots? A: word-of-mouth is best!
* Each module can have up to two boosters equipped to increase its power.
* There will initially be two booster types: augments (fixed increase) and amplifiers (variable increase).
* Like modules, boosters will have rarity and class values that can be upgraded in the game.
* Each module can have up to two boosters equipped to increase its power.
* There will initially be two booster types: augments (fixed increase) and amplifiers (variable increase).
* Like modules, boosters will have rarity and class values that can be upgraded in the game.
* Lightships will be comprised of four modules: bridge, hull, wing, engine.
* You'll build your own modules in the foundry or purchase them in the outpost marketplace.
* Modules will determine your lightship design and can be customised in style, color and shade.
* Lightships will be comprised of four modules: bridge, hull, wing, engine.
* You'll build your own modules in the foundry or purchase them in the outpost marketplace.
* Modules will determine your lightship design and can be customised in style, color and shade.