Mike Jungbluth
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lightbombmike.bsky.social
Mike Jungbluth
@lightbombmike.bsky.social
I flop myself about in life
I flop things about in games
https://linktr.ee/lightbombmike
Longer video uploads means we get to celebrate this beauty being released a year ago. I am forever giddy of having made something stupid for something smart.

*Whistles* So buy my book NOW please! www.routledge.com/Directing-Ga...
March 11, 2025 at 5:57 PM
Even in its most rough form, it was clear that could be something special. And proving it early in development meant we got to take a lot of big, fun swings when it came to character movement and performances.

While not exactly as I envisioned, you can still see hints in the shipped game. 7/8
November 24, 2024 at 12:00 AM
I quickly broke up some of what we captured into smaller actions, roughly retimed for game feel and put them into a motion matching database.

That last bit was key, as it quickly allowed for 'controlled random' selection defined by the location of the feet, hips and hands. 6/8
November 24, 2024 at 12:00 AM
With that video, we could more easily cast dancers trained in those styles of dance, martial arts and athletics. And show them a quick reference of the types of motion that we were looking for.

This lead to shoots that are a highlight of my career. A day of pure creativity and play. 5/8
November 24, 2024 at 12:00 AM