Narrative games by Eva @laughingpinecone.bsky.social and Andrea @andreamckid.bsky.social
This is a black parallelepipedon in a yellow field | The solar system tastes like chicken (with Quill!) | Working on Death to Venice
Kind of an anti social darwinism that is still inspired by ecology and biology but acknowledges that cooperation is probably as present and important as competition both in nature and society.
Akin to Pëtr Kropotkin's perspective about the importance of mutualism in evolution, if you will.
Kind of an anti social darwinism that is still inspired by ecology and biology but acknowledges that cooperation is probably as present and important as competition both in nature and society.
Akin to Pëtr Kropotkin's perspective about the importance of mutualism in evolution, if you will.
When the pitch for Death to Venice won its BRIEFS grant, it was time for our development studio to have a name.
As most lichens are the result of a symbiotic relationship between algae and fungi the term is fitting to represent our artistic relationship.
#logo #artisticduo
When the pitch for Death to Venice won its BRIEFS grant, it was time for our development studio to have a name.
As most lichens are the result of a symbiotic relationship between algae and fungi the term is fitting to represent our artistic relationship.
#logo #artisticduo
Death to Venice is about the encounter and the exchange between two dying characters: a person and a place.
The person is in the final stage of a terminal illness and decides to spend their last days in Venice, which is the place.
#interactivefiction #textgame #keyart #workinprogress
Death to Venice is about the encounter and the exchange between two dying characters: a person and a place.
The person is in the final stage of a terminal illness and decides to spend their last days in Venice, which is the place.
#interactivefiction #textgame #keyart #workinprogress
The collages we put here comprise only a small selection of the shots used to create those backgrounds of the game.
On top of that, the textures (first pic) that are applied everywhere were in almost all cases also directly taken as photographs around the city and the lagoon.
The collages we put here comprise only a small selection of the shots used to create those backgrounds of the game.
On top of that, the textures (first pic) that are applied everywhere were in almost all cases also directly taken as photographs around the city and the lagoon.
Some of them are more faithful to the originals, others (like Porto Marghera here) basically result in something new.
Then editing them a lot, and painting over them, in a long and generally painstaking process to try to reach a convincing image.
Some of them are more faithful to the originals, others (like Porto Marghera here) basically result in something new.
Then editing them a lot, and painting over them, in a long and generally painstaking process to try to reach a convincing image.
A little backstage of the process leading to the visuals of Death to Venice!
First, taking countless photos in the Venice area.
Then making a montage of different bits and pieces to obtain a more or less original landscape.
A little backstage of the process leading to the visuals of Death to Venice!
First, taking countless photos in the Venice area.
Then making a montage of different bits and pieces to obtain a more or less original landscape.
lichene.itch.io/death-to-ven...
itch.io/b/2656/brief...
lichene.itch.io/death-to-ven...
itch.io/b/2656/brief...