https://bio.link/liamtwose
https://PitchYaGame.com
I've yet to break numbers on here.
I've yet to break numbers on here.
At the end of your timeline do this to the Alpha. (the alpha is fed into the lerp, fyi)
By adding a little fluctuation at the end, it adds a little inertia / and makes the door not just close / open dead on. 🫡
At the end of your timeline do this to the Alpha. (the alpha is fed into the lerp, fyi)
By adding a little fluctuation at the end, it adds a little inertia / and makes the door not just close / open dead on. 🫡
1. Closed, Locked, Not Ajar
2. Closed, Unlocked, Not Ajar
3. Open, Unlocked, Not Ajar
4. Open, Locked, Not Ajar
5. Ajar, Locked, Not Closed
6. Ajar, Unlocked, Not Closed
1. Closed, Locked, Not Ajar
2. Closed, Unlocked, Not Ajar
3. Open, Unlocked, Not Ajar
4. Open, Locked, Not Ajar
5. Ajar, Locked, Not Closed
6. Ajar, Unlocked, Not Closed
Take a moment to look at some of the earlier screenshots and compare. 👀
You'll be surprised just how far you've got. 😤
Take a moment to look at some of the earlier screenshots and compare. 👀
You'll be surprised just how far you've got. 😤
Via @liamtwose.bsky.social (creator), @indiegamelover.com and @pitchyagame.bsky.social
Our website at pitchyagame.com
Our Substack at pitchyagame.substack.com
Via @liamtwose.bsky.social (creator), @indiegamelover.com and @pitchyagame.bsky.social
Our website at pitchyagame.com
Our Substack at pitchyagame.substack.com