Ophelia
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liaishy.bsky.social
Ophelia
@liaishy.bsky.social
3D artist.
🔞 NSFW alt @shygirlel.bsky.social ||
Armored core and robots mostly ||
Artmored Core discord: https://discord.com/invite/5xKGHwBAvM ||
Gumroad for models: https://lialia381.gumroad.com/ ||

#armoredcore #mecha #titanfall #furry
Full view of the Crunch2000. You can't really see the bumps cause the camera is so far (even at 5760x5760 resolution; zooming in helps), but you can see how the rust interacts with reflections on the model. Still looks pretty good from a decent distance away, tho.
June 15, 2025 at 9:57 PM
Testing the rust settings by adjusting the amount of rust, and how it looks on different models. I also made 3 different renders at different distances.
June 15, 2025 at 8:57 PM
Added rust height. It can be glossy or "dry."
June 15, 2025 at 8:58 AM
Alpha, Beta, Gamma, color schemes, and Solid view for reference. Some edge pinching here and there, but idk how to deal with that. Ignore the legs.

I always found the Allmind parts funky cause of how glossy they get. Kind of annoying tbh, but eh.
June 7, 2025 at 7:30 AM
candy lookin robot
June 6, 2025 at 11:54 PM
Yay
June 2, 2025 at 5:39 PM
Never discombobulate yourself
May 29, 2025 at 7:41 AM
bro is stanced up

More outdoor practice. Nothing too amazing.

#AC6 #mecha #armoredcore
May 26, 2025 at 5:32 AM
May 25, 2025 at 3:01 AM
Weapons and rig prettified. I've done nothing but blender for 12 hours today. I'm gonna see retopology and sharpened/seamed edges in my sleep, I swear. My head hurts, too, but I do it all for the goated PCA 🙏
May 23, 2025 at 4:08 AM
More smoofening. This time with the PCA SG mech. Messed up a spot on the legs, but i fixed it after i rendered. Dont feel like rerendering.
May 23, 2025 at 1:33 AM
The smoofening is complete. I eep now.
May 22, 2025 at 7:51 PM
Smoofening of the boi
Frame, lance, and machine gun done well enough. Quick render with bad lighting, but im going to sleep so nyeh
May 22, 2025 at 5:05 AM
Didn't spend too much time with blender today. Tried to think of something to do with Lyra, the tuxedo car girl. I have something in mind, but animating soft bodies hard.

So I spent some time prettying up the ekdromoi. Starting with the legs. Sub-d modifier for higher poly and some retopo stuff.
May 21, 2025 at 5:10 AM
Robert hand of the girl draft. It's not super seamless and still a WIP, but it's getting there. I need to actually open up the hand in SP to better change the textures, but that's after I get everything squared away mesh-wise.

Im going to have her arms be robotic at the end. Tis a struggle atm
May 19, 2025 at 10:19 PM
Took a break from art stuff and posting in social media, but im doing both again. I made a robot thing, but the file size was too big for bluesky. Now that I have Substance Painter, have this retexture of a car I'm doing. She's very prebby, I think.
May 19, 2025 at 9:07 AM
Come sit and smoke a pipe with me by the pink squares. Tis quite warm.
April 21, 2025 at 11:49 PM
Pictures of video game (Enderal). I'm quite a slut for good lighting. Which, thankfully, is even better now that there's real-time lighting and ambient occlusion and shit. Is nice
April 21, 2025 at 12:32 PM
Been playing Enderal lately. It's a standalone mod of skyrim, and it's a blast so far. I'm getting pretty deep into modding it again. Mostly just prettying it up. Tis very nice so far
April 18, 2025 at 8:58 AM
Robit slash. Got around to finishing this. Not perfect, but it helps to get through the intimidation of animating.

#armoredcore #ac6 #blender3d #mecha #animation
April 11, 2025 at 10:50 PM
"You can't just weld two pistols together and expect it to work!"
*snorts coral* "bet" Ophelia - RaD Engineer and Mechanic
April 9, 2025 at 10:12 PM
Rough draft of how the sword operates.

I dislike having to switch to Filmic cause AgX makes the fire RED. RED!!!! Disgusting!!!! but yes this is the roughest of drafts
April 2, 2025 at 5:38 AM
shoddy previews of the sword thingy and its deployed form.

Gas is emitted from the base of the sword and ignited along the blade and is funneled outward at the tip via the angled covers. Still brainstorming how it'd function, but that's the jist of it.
April 1, 2025 at 2:57 AM
new thingy acquired
March 31, 2025 at 10:07 PM
More progress
March 31, 2025 at 6:12 AM