Lewdineer
lewdineer.bsky.social
Lewdineer
@lewdineer.bsky.social
you know why you are here, blender jiggle addon available here:
http://linktr.ee/Lewdineer
Haha i overdid it quite a bit by adding a bone for each vertex for the first test, you can surely also get away with alot less bones and smooth weights in between. First test in godot looked good g
doe :)
January 27, 2025 at 9:28 PM
alright thanks :) i'll keep it in mind when i get to that point again
November 13, 2024 at 11:33 AM
so still all physics based? I was hoping there would now be a way to do it with an armature 🙃 i heard there is a workaround to bind the particles to an armature with a script but that sounds kinda annoying
November 13, 2024 at 11:01 AM
Are you animating them with an armature?
November 13, 2024 at 10:31 AM
it looks so good 🥰
November 13, 2024 at 10:20 AM
Haha, thanks :)
November 12, 2024 at 7:39 AM
i hope the chatting somewhat works
October 17, 2024 at 8:54 PM
its something
October 17, 2024 at 8:53 PM