leviathan
leviathan-1.bsky.social
leviathan
@leviathan-1.bsky.social
🇬🇧 in 🇫🇷, i play games slowly & badly
Backend fun is mostly done. Checks have been put in place to make sure file size remains the same, at least until work is done to rewrite the FAT to avoid resizing issues. Only github related fun remains
January 6, 2026 at 5:35 AM
More progress done, in-game chapter names and saving straight to a ROM file are setup. Only need to (temporarily) add padding when saving & code clean up to go
December 31, 2025 at 5:26 AM
More work done on the text editor, temporary names have been added in, only displaying ingame text files, and choosing the ROM to load through a dialogue option is also done. Padding on save, adding in the actual level names & clean up and correct attributions where needed are remaining
December 29, 2025 at 5:46 AM
Now have similar behaviour to Tinke 🎉. Can load text files straight from the ROM. This was done by reading through both gbatek's documentation & Tinke's implementation to understand how the offsets work. Next up is displaying only the text files to avoid being able to decode the other ones.
December 8, 2025 at 5:36 AM
Added the button to allow choosing the file to decode through a prompt 🎉. For now, looks like the conversion process works, the encoded result is loadable in-game.
Only a little code cleanup and writing some documentation before making this version of the editor public.
October 8, 2025 at 4:09 AM
UtK2 text editor is getting closer to being done 🎉, only need to implement loading files via a file explorer window
October 6, 2025 at 4:14 PM
Don't think Victor's supposed to see motorcycle guy 😅
October 6, 2025 at 3:34 AM
More testing done with controlling vitals in UtK1. All works except for savato, where after all web phase, the vitals recap to 99, there's most likely a secondary condition to set the final vital cap, that's seperate from the initial one.
Enjoy me getting flattened by the vital capped triti op 🙃
September 1, 2025 at 6:34 PM
More work done on figuring out the various flags in UtK2's text. Currently as long as file sizes are kept the same, and flags are swapped for an equivalent type (like Heinrich for Derek here), all seems to be working. Now just need to figure out all the other ones 🥲
August 12, 2025 at 4:09 AM
& kb+m movement, still can't get this one to feel right :/
August 9, 2025 at 5:26 AM
Slowly working on a practice tool for TT's EN6, got the model loaded & base movement setup for now, though pretty sure the orientation's wrong 😅
August 9, 2025 at 5:25 AM
Seems like you can actually control the camera pan completely in UtK1, it isn't set to an immutable position. Kinda funny as there's only really one op where you can sort of move around the play field, and where having it setup like this would be useful.
August 4, 2025 at 7:53 PM
Completed my anime surgery residency, i am now awaiting my medical licence in the post, ty
July 20, 2025 at 2:25 PM