Having never played against a Megidramon list I wasn't sure what to expect, and the expectation is an empty board after most turns. Eventually though, we both ended up being ground to a halt in overtime with neither player able to deal the finishing blows!
Having never played against a Megidramon list I wasn't sure what to expect, and the expectation is an empty board after most turns. Eventually though, we both ended up being ground to a halt in overtime with neither player able to deal the finishing blows!
Having just played the matchup, I was a bit more familiar with what to look out for and how to react. Similar to the last match, I employed a few unorthodox lines like digivolving normally (seriously? In MY Appmon?!) and finished again linking Dogatch to Gaiamon!
Having just played the matchup, I was a bit more familiar with what to look out for and how to react. Similar to the last match, I employed a few unorthodox lines like digivolving normally (seriously? In MY Appmon?!) and finished again linking Dogatch to Gaiamon!
We had a new player join us this week who was eager to learn! However, we both learned just how far 3 memory can go with this deck and how quick 3 security becomes 0 between Globemon and Gaiamon linking Dogatch for game!
We had a new player join us this week who was eager to learn! However, we both learned just how far 3 memory can go with this deck and how quick 3 security becomes 0 between Globemon and Gaiamon linking Dogatch for game!
G1: Going first I opted to set up an early Taiki to search, and from there I played memory games with Sakuya. After a few turns, and finally setting up a mem boost. They climbed into Valdur Arm, cleared 4 sec and played Rena.
G1: Going first I opted to set up an early Taiki to search, and from there I played memory games with Sakuya. After a few turns, and finally setting up a mem boost. They climbed into Valdur Arm, cleared 4 sec and played Rena.
G1: Opp managed to get into an early Fighter Mode and leave me at low memory. Taking a page from Monday, I opted to just play ZeigGreymon for 11, Dedigivolving their Fighter Mode, getting Overflow from their Imp Ace, and from there I swarmed the board before closing with EX6.
G1: Opp managed to get into an early Fighter Mode and leave me at low memory. Taking a page from Monday, I opted to just play ZeigGreymon for 11, Dedigivolving their Fighter Mode, getting Overflow from their Imp Ace, and from there I swarmed the board before closing with EX6.
G1 I had to give them 10 memory, playing Zeig to dedigivolve Hexeblaumon allowing me to solve the board with EX6.
G2 they went into 2 Invisimon, clearing my board and ensuring safe swings.
G3 I went into the GOAT (Valdur Arm) to lock down hexe and flood the board for a beat down!
G1 I had to give them 10 memory, playing Zeig to dedigivolve Hexeblaumon allowing me to solve the board with EX6.
G2 they went into 2 Invisimon, clearing my board and ensuring safe swings.
G3 I went into the GOAT (Valdur Arm) to lock down hexe and flood the board for a beat down!
G2 they had to draw too much to fend off my bodies. Field wise it was a good back and forth, but their card draw was ultimately their undoing, losing to deckout.
G2 they had to draw too much to fend off my bodies. Field wise it was a good back and forth, but their card draw was ultimately their undoing, losing to deckout.
G2 I was unable to keep up with their onslaught of bodies and couldn't out Gallant X in time.
G2 I was unable to keep up with their onslaught of bodies and couldn't out Gallant X in time.
G2 in overtime misplayed choosing to play Sparrow off Meteor Rock Soul giving them the ability to delete and unsuspend for game.
G2 in overtime misplayed choosing to play Sparrow off Meteor Rock Soul giving them the ability to delete and unsuspend for game.