lennnnart.bsky.social
@lennnnart.bsky.social
✨ I spent the last ~2 weeks diving headfirst into low-level game dev and accidentally wrote an isometric game engine from scratch.
#Rust + #raylib only. Inspired by Fallout & Arcanum.

#gamedev #indiegame
January 6, 2026 at 6:43 PM
Going through my backlog of short films I made and stumbled across my favorite project, a title sequence for Firewatch: youtu.be/mDCWPsSlQOM?...
FIREWATCH - Title Sequence
YouTube video by Lennart Breede
youtu.be
July 29, 2025 at 11:14 PM
TIL how hash maps actually work under the hood.
(aka: how dict, map, or HashMap magically give you fast lookups.)

Turns out… it's not magic — it's buckets, hashing, and resizing.

Let’s build one from scratch.

🧵👇
July 11, 2025 at 3:19 AM
Rewrote my little isometric game engine in #Odin and #raylib
Now that it supports tile sets and maps from Tiled, it's much more fun to run around in it #gamedev #indiegame
May 5, 2025 at 12:56 AM
Press F5 for debug mode #indiegame #rust #raylib
April 12, 2025 at 3:11 PM
State machines are fun. The `Pickup` state basically blocks player input for a couple of frames until switching to `Idle` once the animation is over #indiegame #rust #raylib
April 11, 2025 at 12:13 AM
He's a runner #indiegame #rust #raylib
April 10, 2025 at 4:50 PM