Lenja 🪨 Findling Games
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lenjamakesgames.bsky.social
Lenja 🪨 Findling Games
@lenjamakesgames.bsky.social
🎮 Solo #gamedev based in Berlin
🌊 Making a tiny game about water in the desert
I was reworking some shader stuff when suddenly everything turned into a magical winter wonderland❄️✨ I had scrapped the idea of snow in my game but now I'm wondering if I tossed out a low hangig fruit🤔
November 6, 2025 at 4:18 PM
Hope everyone had a very happy Halloween!🎃🦇
November 3, 2025 at 9:49 AM
The level generator is starting to create some pretty cute canyon valleys 🏜️✨

My camera controller is not a fan of those pillars though🥲
October 27, 2025 at 3:34 PM
Back working on level generation. My approach is still to make a height map by stacking a bunch of noises in a shader and saving that as a texture for my terrain generator to munch on. Its going okay, creating real variation is hard! Also what are the level borders supposed to look like?
October 23, 2025 at 12:29 PM
He's fine I swear
October 8, 2025 at 3:11 PM
3D unwrapping this little fellow feels wrong somehow 😬 🥺
October 8, 2025 at 3:11 PM
Not sure if the resolution is good enough but that's the VFX graph 🔍
October 4, 2025 at 11:09 AM
Finally got an excuse to use Unity's VFX graphs (instead of good old particle systems out of habit) and I must say they are pretty neat. The ability to combine them with Shadergraph shaders did it for me! So I can both have flying behaviour and flapping wings in this little bee swarm VFX I made 🐝 👌
October 4, 2025 at 11:09 AM
And here it is in motion
September 27, 2025 at 1:53 PM
Researching water mechanics I found these cool water wheels that romans used to transport water upwards! 🤩 They're called "noria" and are solely driven by the river's current. I loved them so much I needed them in my game too!
September 27, 2025 at 1:53 PM
July 24, 2025 at 3:18 PM
Made some postcards with screenshots of my watery game for a playtesting event. Of course they arrived half a day too late and now I'm stuck with 300 of them 🤦 They'll probably be outdated by the time I get to the next event too so... anyone want to get a postcard from me? 😅
July 24, 2025 at 3:18 PM
So on a scale from 1 to Niagara - how many waterfalls are enough waterfalls? 🤔
July 21, 2025 at 3:09 PM
Tall waterfalls! And ripples under them. Also: grass adjusts nicely to the new color variations in the terrain now.
July 19, 2025 at 8:21 PM
July 10, 2025 at 2:43 PM
July 10, 2025 at 2:43 PM
Experimenting with different colors for each height level of the terrain 🎨
July 10, 2025 at 2:43 PM
I've been working on waterfalls for my watery game! 🌊 Here's some WIP footage:
July 6, 2025 at 1:39 PM
I generated the rocky edges the same way I made the riverbeds - just an unholy amount of simple meshes for every constellation that can possibly occur (no, that's not all of them) + variations on some of the most used ones.
June 13, 2025 at 3:06 PM
I've been working on terraced terrain for my watery game! 🪨 You can now create little green pockets in those tiny valleys...
June 13, 2025 at 3:06 PM
Some more screenshots of the prototype I've been working on for the last 6 months. I recently applied for funding to make this into a full game, wish me luck! 🙏
May 14, 2025 at 2:07 PM
Hey bsky! 👋
I'm Lenja, a solo indie dev based in Berlin, Germany.

Here's what I'm currently working on:
My 6 month old prototype for a game about spreading water in the desert and watching things grow. 🌱✨
May 14, 2025 at 1:48 PM