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lemm314.bsky.social
Ape
@lemm314.bsky.social
They/Them - Icon by @fussypaws.bsky.social 🧷
Here's a more direct video, notice the whole terrain vanishes in the occlusion buffer. Just the V shaped plane I use for terrain remains fixed and flat, because the vertex shader that shapes it isn't accounted for. My gas station isn't occluded by hills because of this.
April 12, 2025 at 2:48 PM
LOD-ing heightmap terrain in Godot, a day well spent :D It's replacing a 3D mesh I made in Blender, and unsurprisingly... It's already waaaay more efficient. Also a nice excuse to get triplanar texturing in, even though I don't need it for this.
November 28, 2024 at 7:13 PM