A very very simple run cycle for the main character. The idea was to export the different costumes separately to be able to slap them onto the base (or so I think. I don't speak Unreal Engine)
Since we can't post videos (yet) you'll have to feast on a still image only!
6/8
A very very simple run cycle for the main character. The idea was to export the different costumes separately to be able to slap them onto the base (or so I think. I don't speak Unreal Engine)
Since we can't post videos (yet) you'll have to feast on a still image only!
6/8
The main game mechanic is finding and switching costumes. They all represent iconic big scary guys over the years, spanning from the 40s to the 2000s
5/8
The main game mechanic is finding and switching costumes. They all represent iconic big scary guys over the years, spanning from the 40s to the 2000s
5/8
As the 'Character Artist™, I was responsible for all of the... well character art & animations.
This little guy is the player character, they're a scarred little ghost that wanna be scary. He used to be a skeleton, but he got simplified along the way
4/8
As the 'Character Artist™, I was responsible for all of the... well character art & animations.
This little guy is the player character, they're a scarred little ghost that wanna be scary. He used to be a skeleton, but he got simplified along the way
4/8
Done in the final "Thanks God for the submission time extension" phase, also known as "I'm an artist I don't have anything else to do" aka the last 20 minutes, the game thumbnail! For a nice looking Itch.io
3/8
Done in the final "Thanks God for the submission time extension" phase, also known as "I'm an artist I don't have anything else to do" aka the last 20 minutes, the game thumbnail! For a nice looking Itch.io
3/8
2/8
2/8