Leaf on morning grass
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leafonmorninggrass.bsky.social
Leaf on morning grass
@leafonmorninggrass.bsky.social
January 15, 2026 at 8:35 PM
They stack, lol. Int_ there, mch_ here.
Def, org, tweakers introduce a lot of volume. Plus face bones are 600 already. Jiggly bones for hair and a spirit tail. Some armor movement automation, with limit distance bones. Some cloth correction bones. Logically, not that much, but it is what it is.
January 12, 2026 at 9:53 AM
Oh btw. People might like shapekeys more, because, depending on the system parameters, blender rigs shit themselves after a set number of bones.

In my case its 650, after that - lag. My current project has 3000 bones total. Separation is the only answer, but i never seen anyone do or work with that
January 11, 2026 at 3:36 PM
I mean... i would place helper bones at the places of deformation. Its just that yours seem to be inside the main chain.

Transform bones are more convenient, since you can mirror them without the hustle that drivers introduce.
January 11, 2026 at 3:32 PM
I suppose you used a lot of shapekeys?
Could you share some insights?
January 10, 2026 at 11:05 PM
Could you make a tutorial for how you did it?
Not familiar with geonodes.
December 12, 2025 at 12:07 PM
Both are charming. But the left one could use a mouth.
December 3, 2025 at 9:49 AM