LazyRolly
lazyrolly.bsky.social
LazyRolly
@lazyrolly.bsky.social
He/him. 38. Sleepy and a bit silly Finn. I draw sometimes.
I might post NSFW art at times so this account is 18+ only. Minors DNI.

Happily married to @chicobo.bsky.social
Swimba
November 15, 2025 at 10:52 AM
Part of a balanced breakfast!
August 1, 2025 at 12:55 AM
Bonus
July 30, 2025 at 2:42 AM
Love ringed tails =P I have these two dummies, Topi and Niko.

If they were real animals they'd be cacomixtle or some weird ringed ferret noodles.
July 30, 2025 at 2:33 AM
...nailed it!
April 17, 2025 at 7:13 PM
@chicobo.bsky.social and I got 'romantic Naruto easter eggs'
April 17, 2025 at 6:31 PM
Some curvy scalie doodles from ancient past
April 9, 2025 at 10:26 PM
Husband's dommy cookies 🤔
March 29, 2025 at 9:19 PM
Oh hey he's doing the thing!
I felt like this meme was way too perfect for Niko to pass up on x)
March 27, 2025 at 8:41 PM
Niko eventually grows up to be quite the chonker. That doesn't seem to slow him down much tho, as he's a frequent gym attendee. (Altho he's just in it for the fancy moves -u-)

This'll be the regular size of my fruity furret -u-

Small tweaks in this like the fangs and earring.
November 26, 2024 at 10:15 PM
TFW you accidentally end up as a surprise guest in your friend's collab video 8T

Emil (middle) is an old FWB of Niko's who's been fairly clueless about his sudden blowup =P
November 24, 2024 at 10:45 PM
This one's a bit spicy -u- Looks like Niko got some help packing the pounds~

Small updates to this, like his tiny fangs, ear ring and paw pads =P
November 19, 2024 at 8:19 PM
Smug bastard -u- Small touch ups to this doodle
November 17, 2024 at 3:29 PM
I figured I'd post Niko's WG sequence here too for completeness, and since I've done small tweaks to his looks since then =P

I think he accidentally gains a bit and ends up liking it, and well.. goes from there. Greedy noodle -u-
November 15, 2024 at 11:11 PM
Here's a before pic of my pink and tall gainer Furret noodle Niko, in twink mode!
November 14, 2024 at 8:52 PM
Okay finally weekend, I can get back to game dev stuff xP Decided to clean up my "forest" randomization. Wanted my trees randomly placed but sort of evenly spaced. Found a nice VariablePoissonSampler github repo that allowed me to also use a noise texture to control the density of the trees =)
October 14, 2023 at 12:29 AM
The path requires finding a 'goal' cover, the closest cover to a point. To avoid checking thousands of covers I decided to split the world to a spatial grid. It gets the covers from 9 closest cells to the point (red X) and checks only those to find the closest one (green circle).
October 9, 2023 at 8:16 PM
Was able to repurpose some old A* Star pathfinding code code for movement from cover to cover. Took a bit of fiddling since it was originally used for grid based node layout with fixed amount of neighbouring nodes. I want the monster to avoid long moves in the open so gotta tweak the heuristics l8r
October 9, 2023 at 7:39 PM
To get the monster to move from cover to cover (tree in this case), I know I needed to link the covers together somehow. After some researching into triangulation I ended up choosing delaunay triangulation to create the links. I found a nice Unity package called Delaunator to do this.
October 5, 2023 at 9:44 PM
I'll be posting updates on my Hidebehind game thingie every now and then. There's been a bit of progress so far, so I have a bit to catch up first. Last saturday I decided to start simply by creating a terrain and generating some very simple covers for the monster to use.
October 5, 2023 at 9:35 PM