Lazycow
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lazycow.bsky.social
Lazycow
@lazycow.bsky.social
Indie game designer, pixel art padawan
www.lazycow.de
https://lazycow.itch.io
https://pixeljoint.com/p/15168.htm
#C64 Wolfling reloaded, unboxed... To get your own cartridge, take a look over here: rtro.de/wolfling
November 16, 2025 at 11:06 AM
Ported the #C64 scrolling test to the #Amiga using the 16blit library... (16blit is excellent!)
November 7, 2025 at 6:25 PM
#C64 NTSC scrolling test: Switched to 32x32 pixel tiles to get some time to move enemies. But it's only fast enough to move four enemies... for now...
October 23, 2025 at 5:57 AM
#C64 scrolling test #6: It now also works in NTSC and it can scroll in 1-pixel steps. (the old version only used 2 pixel steps) There's more to come, stay tuned!
October 4, 2025 at 9:38 AM
Hero test run for Pharaohs Return #2: Faster run cycle and "the slide"... #C64
September 5, 2025 at 8:15 AM
test run... #C64
September 3, 2025 at 6:07 AM
When pharaohs return... (animation tests) This time: A mummy is attacking with bandages, as suggested from Jürgen Oster, DBug, Fel Cher, Erik van Eykelen and Monte Boyd... Ok, what's next? #C64 #pixelart
July 7, 2025 at 11:57 AM
When pharaohs return... (Bossfight animation test) How would other mummies defend themselves? Any suggestions? #C64 #pixelart
June 28, 2025 at 7:22 PM
The cast. #C64 #pixelart
June 17, 2025 at 4:56 AM
Redrawing some of the old #C64 Pharaohs Return #pixelart mockups from 2009...
June 13, 2025 at 1:33 PM
"Entombed Ruin" - #C64 mockup of a jump'n'run. Working title... "Pharaohs Return"
June 7, 2025 at 8:12 PM
#pixelart mockup of a sci-fi shooter with #C64 palette. (graphics would work on #NES as well)
June 2, 2025 at 5:05 PM