AuDHD infused project lead at Stop, Drop & Roll Games Studio @sdrgames.bsky.social. I design games and try to help others wherever I can. DMs are open, so come and say hi, I'd love to chat! (he/they)
"This is the kind of debut game I wish I had made: unflinching but hopeful, clear in voice, and not trying to please everyone. The ‘Personality and Hardship’ discoveries are exactly the kind of low-prep, high-payoff mechanics I love."
"This is the kind of debut game I wish I had made: unflinching but hopeful, clear in voice, and not trying to please everyone. The ‘Personality and Hardship’ discoveries are exactly the kind of low-prep, high-payoff mechanics I love."
Gatekeep engagement and you kill engagement. Make entry points, not barriers.
Gatekeep engagement and you kill engagement. Make entry points, not barriers.