Laura Lico
banner
lauraivylico.bsky.social
Laura Lico
@lauraivylico.bsky.social
Game Developer / Animator
Co-founder of CorAnimus Rex
Owner of www.AnimationSherpa.com
Parent of three
FGC - Zangief main
She/Her
Another clip from Glassbreakers! This is a 4 hit attack chain with dice.

The games characters auto attack when within range. The speed of the attacks is a bit slower than I was used to, so I used that time to show a little personality and attack progression.
November 5, 2025 at 11:05 PM
Glassbreakers: Champions of Moss by Polyarc will be out November 13th. It’s a game I helped prototype WAY back in 2016, put on hold at the time.

Resurrected in 2021, I helped the team a little bit after Moss 2 was released, prior to my departure from Polyarc. My good friend Jason is anim director!
October 24, 2025 at 4:11 AM
Seriously, LinkedIn?

Given my animation career, I’d be good as the president of victims of torture and/or an auto museum?

Think it’s the same algorithm that decides names for Japanese fighting games and conservative conspiracy theories.
September 30, 2025 at 4:58 PM
One of our cats, Opal, used to avoid me. In the last few months, she won’t let me sit alone. Rubbing her face in my neck and hair. It’s adorable.
September 21, 2025 at 8:04 PM
My PS5 is an angry muppet.
August 28, 2025 at 3:11 AM
August 23, 2025 at 11:56 PM
I’m traveling through Dodge city today, and got to thinking about this old animation of mine.
August 22, 2025 at 2:50 AM
Everyone tests their rig differently. This is how I tested ours right before we remade the mesh and changed her skeleton. 😆

Had fun with this test clip anyway.
August 2, 2025 at 8:05 PM
Spoiler:

Moss 2 had a climatic ending where Quill escapes being crushed far too many times. I had to plan and execute the scene in just a few weeks, so there was no time for trial and error.

Here are the three Maya scenes stitched together with final animation.

Play #Moss2 to see it in-game!
May 28, 2025 at 5:55 AM
Was looking through old camera roll stuff tonight. Found this gem. It was the first prototype I made for an EARLY Moss 2 opening cinematic. Of course, we went a completely different direction. But I still like the door startling her. Glad it didn’t crush her tail.

#moss2
May 14, 2025 at 6:00 AM
Just a quiet moment with Resolve.

Sometimes the smallest gestures reveal the most.

#characteranimation #resolve #coranimus #animation #gamedev
March 23, 2025 at 7:45 PM
Seattle is the northernmost big city within the contiguous USA. I live about an hour-ish east, near the mountains. We got our first snow of the season recently. 3 inches total!

For comparison, Milton Florida got 8.8 inches this year. Yeah, we’re failing to match Florida’s snow totals.
February 4, 2025 at 4:09 PM
While working an early story moment for Moss 2, I forgot to delete the constraints on the sword to Argus’s hand. To fix the bug, I gave Quill a proper response. 🐦

Obviously, this was me having fun while working, and not what we shipped.
January 12, 2025 at 9:25 PM
Ok, who had what consoles? I've had at least two from every generation.
December 29, 2024 at 9:18 PM
I animated this years ago, but still love it. Happy holidays all!

Side note: I’m running a sale at www.animationsherpa.com for the holidays! $100-off!

Coupon: Happy-Holidays
December 24, 2024 at 1:49 AM
In Moss, Quill interacts with a lot in her world, but we didn’t want to slow gameplay. Most of her actions are quick so you can keep moving.

But when she encounters something new? She takes her time, acts it out, and lets you see her personality. Like this! 🐭✨

#Moss #GameDev #Animation
December 17, 2024 at 11:14 PM
About a year ago, when I was still with Polyarc, we explored new ideas. We built a block mesh for character concepting, letting me experiment with shapes and proportions. Then I created fun animations, like this to inspire and test ideas:
December 4, 2024 at 8:46 PM
October 10th, 2014. This was for a boss fight in the Destiny expansion: Taken King. The player has just enough time to dodge when they see the anticipation.
December 1, 2024 at 7:22 AM
My cat, Larry is displeased. He demands recompense for your transgressions.
November 21, 2024 at 2:32 AM
1/2 - Moss 2 - In the final boss fight with Tylan, he'd fly around the room to attack or to fly between perch points. His flight was a system, not a bunch of custom animations. We used floats to drive things like wing flap (acceleration), speed, tilt, looks, etc... #gameanimation.
November 19, 2024 at 7:03 PM
It's been a rough year for the gaming industry. Unfortunately, like the two prior.

But the end of the rough news is hopefully in sight. I heard something positive today that gives me joy. I can't say what, but I can help spread that joy.

Here's an old clip I made for Moss 2, years ago.
November 13, 2024 at 8:18 PM
“Hadoken!”
November 8, 2024 at 6:10 AM
From the archives: Between Destiny 1 and 2, the team explored new ways for combatants to move about the space. I prototyped and pitched a jump- to- climb system so world designers could markup locations. A controlled way to increase vertical navigation without increasing overall jump height.
November 3, 2024 at 3:26 AM
When adding my animation to the game doesn’t go as planned…
October 27, 2024 at 2:54 AM
Push animation mirrored and idle pose blended.
October 26, 2024 at 10:11 PM