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laru-tr.bsky.social
Laru
@laru-tr.bsky.social
Architect/Digital Artist
artstation.com/laru_tr
To add things up, the interactive hair highlights are basically attached to different RGB shaders in the channels, same as arcsystemworks style
January 21, 2026 at 10:10 PM
One approach is manually adjusting every normal manually, but that is still not great for low poly, hard to master too. So here is the optimal approach:
January 21, 2026 at 4:02 AM
Having own shadows is horribly jaggy in low poly -unless the ones you usually see in feeds that is not game ready, they are high poly-
Here is the example of how it usually looks like
January 21, 2026 at 3:58 AM