he/him
Blog: https://larstofus.com/
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I don't know of a single other game that does this, most developers are glad if they get one mode working properly.
I don't know of a single other game that does this, most developers are glad if they get one mode working properly.
Googling this is harder than expected :/
Googling this is harder than expected :/
But after disconnecting all connected nodes the node still remains "enabled". This apparently doesn't produce any overhead, but why was it disabled in the first place then?
But after disconnecting all connected nodes the node still remains "enabled". This apparently doesn't produce any overhead, but why was it disabled in the first place then?
Unreal has this handy sequence node to clean up big long functions.
But you can only add new steps to the sequence at the very end :(
If you want to introduce a new step, you have to rewire the whole thing. Being able to reorder the pins could make this a lot smoother (4/?)
Unreal has this handy sequence node to clean up big long functions.
But you can only add new steps to the sequence at the very end :(
If you want to introduce a new step, you have to rewire the whole thing. Being able to reorder the pins could make this a lot smoother (4/?)
I even made a screenshot to make sure I'm not going mad 🫠
I even made a screenshot to make sure I'm not going mad 🫠
It looks like a bad scan of an old print magazine
It looks like a bad scan of an old print magazine
I hate this timeline😠
I hate this timeline😠
Consider cleaning your PC or laptop from time to time and getting all of the hair out of the fans.
Did it this morning, and now I have to re-profile a bunch of stuff because my average frametime was cut in half 🥲
Consider cleaning your PC or laptop from time to time and getting all of the hair out of the fans.
Did it this morning, and now I have to re-profile a bunch of stuff because my average frametime was cut in half 🥲
(I am reading the release notes and writing this text while I wait for the Unreal Editor to start 🐌)
(I am reading the release notes and writing this text while I wait for the Unreal Editor to start 🐌)
....oh and the new MetaHuman stuff added another 5 GB + 12 GB more debug symbols 🙃
Well, it's something
....oh and the new MetaHuman stuff added another 5 GB + 12 GB more debug symbols 🙃
Well, it's something
Epic marked all my open pull requests for the Unreal engine as "invalid" and closed them. With basically no reason given except a missing "generative AI text".
What "AI text", Epic?
There is no mention of this in the documentation, but a lot of confused coders in the forum🙄
Epic marked all my open pull requests for the Unreal engine as "invalid" and closed them. With basically no reason given except a missing "generative AI text".
What "AI text", Epic?
There is no mention of this in the documentation, but a lot of confused coders in the forum🙄
..
ooh, wait those are "official" spam bots, guess it's all fine then 🫠
..
ooh, wait those are "official" spam bots, guess it's all fine then 🫠
See you there 👋
#GGD2025 #GermanDevDays
See you there 👋
#GGD2025 #GermanDevDays
It doesn't take a lot of time (0.05 ms in my testing), but that's still 0.05ms more than it should 🤨
It doesn't take a lot of time (0.05 ms in my testing), but that's still 0.05ms more than it should 🤨
Most other programs I have to use at their most recent version due to security or compatibility, even though their older versions would run a magnitude faster.
Most other programs I have to use at their most recent version due to security or compatibility, even though their older versions would run a magnitude faster.