Martin
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landeaudio.com
Martin
@landeaudio.com
Technical game audio dude.
https://www.landeaudio.com/
he slep
December 8, 2025 at 12:00 PM
Noticed [withdrawn], had to check. This makes sense.
November 20, 2025 at 9:32 AM
Testing out Linux lately, using Pop!_OS. Could definitely get used to this no-nonsense environment. Took a bit of terminal-wrangling to get set up, but really nice once it's all up and running.

#open-source #linux #godot
November 17, 2025 at 9:11 AM
Obs! ⚠️ Én hund fører fort til to.
September 23, 2025 at 3:30 PM
mfw someone is making a skateboarding game in Godot.
September 3, 2025 at 8:03 PM
Heads up; your website is broken on iOS, Firefox. A fullscreen video/gif of the orange «Support us» thingy keeps popping up every so often.
July 11, 2025 at 3:16 PM
Shrek-crocs?
June 14, 2025 at 1:45 PM
Nice, that totally fixed it. 👍🏻
May 15, 2025 at 8:38 AM
I use feeeed on iOS. Took a few screenshots for comparison. I also don’t see your posts in the chronological feed unless I scroll quite far down.
May 13, 2025 at 7:35 PM
I've done it by serializing the name of the scene as a string, but with a custom property drawer that fetches it for me. I can do this:
[SerializeField, Scene] string myScene;

The property drawer handles the rest. Using the full path would probably be better - right now it uses just the name.
April 21, 2025 at 9:08 PM
One of the many reasons why his wikipedia has this, I reckon.
December 14, 2024 at 12:46 PM