Took a torus, moved it's origin to its outside edge, added an empty at the same point, rotated the empty 120 degrees, and used an array modifier to place three of them at the correct angles. Edit the mesh to remove unneeded faces.
Took a torus, moved it's origin to its outside edge, added an empty at the same point, rotated the empty 120 degrees, and used an array modifier to place three of them at the correct angles. Edit the mesh to remove unneeded faces.