LADY MACABRE [open commissions]
banner
ladyymacabre.bsky.social
LADY MACABRE [open commissions]
@ladyymacabre.bsky.social
LOOKING FOR 3D JOB

Lead 3D Artist
Prev Senior 3D Artist #EnigmaDoMedo n Dfiance
https://www.behance.net/julianadestefani

Soulmate 💍 @junkisakuraba

Partner twitch.tv/lady_macabre

linktr.ee/Lady_macabre

#3dmodeler #soulslike #artist
Ta liberado sofrer auhsuahsuha
November 28, 2025 at 7:31 PM
fora que o trabalho dele é horrível, sério kk
November 28, 2025 at 7:27 PM
eu queria socar ele, foi no meu post do linkedin, mas mantive a cortesia kk
November 28, 2025 at 7:27 PM
I work with various workflows, from semi-realism, cartoon, stylized, and anime, mainly mastering pipelines with PBR and hand-painted. I perform sculpting, likeness, retopology, UV unwrapping, texturing, engine insertion, and lighting if necessary. I've basic knowledge of rigging
November 17, 2025 at 7:55 PM
e extingue os seres humanos em diversas atividades criativas, intelectuais e até mesmo manuais nas quais muitos indivíduos enxergam como o próprio sentido da vida deles.
November 13, 2025 at 11:14 PM
Todo mundo é prol IA generativa até ficar sem emprego e sem dinheiro pra comer pq o sistema econômico não foi construído pra arcar com a existência de uma massa gigantesca de trabalhadores que precisam receber salários decentes e ao mesmo tempo com uma tecnologia que visa o lucro+
November 13, 2025 at 11:14 PM
Ty so much for share!
November 5, 2025 at 9:13 PM
🎇 2D area:
I create fan arts and concept arts for objects and characters, both for work and personal projects, complementing the creation of 3D when a concept cannot exist beforehand.
Softwares: Adobe Photoshop and Clip Studio Ex.
November 5, 2025 at 8:34 PM
I defined pipelines, trained colleagues in the area, led teams, created several workflow optimization reports, and increased product delivery numbers.
Softwares: Maya, ZBrush, Blender, Marvelous, Substance Painter, Mari, Marmoset ToolBag, Photoshop, Unity, Unreal Engine. +
November 5, 2025 at 8:34 PM
🎇 Regarding 3D:

I work with various workflows, from semi-realism, cartoon, stylized, and anime, mainly mastering pipelines with PBR and hand-painted. I perform sculpting, likeness, retopology, UV unwrapping, texturing, engine insertion, and lighting if necessary. I've basic knowledge of rigging+
November 5, 2025 at 8:33 PM
, and lighting environments while working on games, the most recent being Enigma do Medo, Dfiance, and Lenda do Herói 2.

Ask for my resume via DM for more details beyond what's written in this post! +
November 5, 2025 at 8:33 PM
I've been working in the industry for 8 years around the world as a game developer, leading teams, defining 3D pipelines with 2D integration, giving lectures at universities about the industry, doing level design when necessary+
November 5, 2025 at 8:32 PM
Ty so much!!!
November 2, 2025 at 5:53 PM