LaClobiche
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laclobiche.bsky.social
LaClobiche
@laclobiche.bsky.social
Hi! It's me, LaClobiche.
Solo gamedev slaloming clumsily between parenthood and video games. Belgian. 🥔

https://linksta.cc/@laclobiche
In today's graph review:
"Final Fantasy 16"
or
"A story about a player and his toxic relationship with a license"
November 17, 2025 at 12:04 PM
I don't know what to say about it, but I want to say it: I managed to finish my game Fish in the Dark. It just needs some playtesting, and we're good.

I'm kinda proud because it's the first game project I've finished. It was a lot of adventures, tackled bit by bit in my spare time.
July 30, 2025 at 4:37 PM
After FF7 Rebirth, two paths opened up to me:
– Jump on the "CO: Expedition 33" hype train.
– Try "Promise Mascot Agency", just out of curiosity.

Choose the second one, because I loved @kaizengameworks.com previous game "Paradise Killer". I'm completely hooked.
May 8, 2025 at 6:10 AM
Version 2.0. Because perfectionism for useless stuff is important.
May 6, 2025 at 9:27 AM
Played too many hours of FF7 Rebirth. Eventually finished it, leaving behind the wife'n kids.

The least I can do is provide you with an accessible and comprehensive graphic form review.

You're welcome.
May 6, 2025 at 9:19 AM
Still drawing weird sea creatures 🎣
February 6, 2025 at 2:43 PM
And again a "fish". Goddamn how can I handle the alt text for this one ?
December 8, 2024 at 9:54 PM
Some weird sea creatures <3

A watery way to experiment with my digital pen and Clip Studio Paint.
December 4, 2024 at 4:38 PM
I'm working on a version with:
✔️ menus and subtitles (as the game is designed for the blind, this wasn't a priority)
✔️ more polished gameplay
✔️ added content to make the game a complete experience.

... And maybe fewer bugs ? (3/4)
June 12, 2024 at 6:21 PM
Knock knock, it's Muhammad Ai.
March 1, 2024 at 12:51 PM
Windjammers is an immediately enjoyable Frisbee game, yet packed with subtleties that make it fun to play over the long term.

Requires tremendous skill to avoid bursting into tears when the Frisbee lands miserably on your court. "plop"

"plop"

It's always your fault.

"plop"

#videogames
February 17, 2024 at 1:53 PM
There are a lot of amazing game anniversaries this month. Today we're celebrating Windjammers' 30th birthday.

If you don't know Windjammers, I suggest you get a friend and give it a spin (it's available on switch).
February 17, 2024 at 1:51 PM
FF8 art direction:

I'm thinking of this world map where you can follow the rails to contemporary cities, villages frozen in their countryside, universities that could have been created by Gaudi if he'd been abducted by aliens.
February 11, 2024 at 3:30 PM
FF8 art direction:

I'm thinking of places like Centra ruins, an intimidating octahedron structure with the air of an industrial ruin. strangely enough, there are mostly buildings that mix Baroque, Gothic and Roman styles.
February 11, 2024 at 3:29 PM
Final Fantasy 8 was released 25 yrs ago.

One of the strangest episodes: an art direction that will,in my opinion,rarely be equaled,a singular atmosphere that oscillates between lightness and unease, unfinished writing that oozes thick mystery. And one of the most incredible ost of all time.
February 11, 2024 at 3:20 PM
The underrated "Way Of The Samurai" was released 22 yrs ago on ps2.

I have vivid memories of an uneven yet captivating game.Great characters,enjoyable combat (hard at first),&above all: a lot of branching paths that kept you coming back for more.

I wonder if it's still enjoyable today🤔
#videogames
February 7, 2024 at 9:17 PM
Rethinking the game UI, to be more consistent with recent gameplay changes.

It always looks simpler when it's on paper.
Now, let's implement this 😱

#gamedev#indiedev#solodev
January 28, 2024 at 3:11 PM
I'm working on getting a better pace to the game, more precisely the way enemies spawn.

As a result, I've started reworking the UI to include a visualization of incoming enemies.

So far, I've got a disco-kitsch gunk planet ready to invade worlds!

#gamedev #indiedev
January 11, 2024 at 2:02 PM
I just looked at the Sun Microsystems logo, like really looked. And I think it's brilliant!

This kind of design is called an ambigram, a process to create another meanings when the image is turned or flipped.
December 24, 2023 at 9:09 AM
A rabbits house I made in way too much time!

(and even cuter with animation -> INTENSE LOOK AT BLUESKY.)

#gamedev
December 17, 2023 at 6:31 PM
Here's a side-by-side comparison.
It was tough but worth it!
December 7, 2023 at 4:05 PM
A pixel art landscape I made for my game 🙂
December 6, 2023 at 9:17 PM
I had to clean up my game's code a lot. I learned through pain that a TURN-based game needs clockwork management regarding the "TURN".

Now my TURN is divided into sub-TURNs:
- preview the placement of a tile
- place tile
- move monsters
- apply tiles & monsters effects

And it's TURNing out well.
November 17, 2023 at 5:00 PM
3pm:
😃 Today I'll be coding the mob's pathfinding. Should be done in 1 hour! It simply has to go down & avoid obstacles.

4pm:
🤨 It doesn't work at all when there's a dead end & I have to stop the player from blocking the way!

5pm:
🤯 Discovering pathfinding algorithms.

8pm:
🍺 FINISHED.
October 28, 2023 at 6:35 PM
Making small progress on the match3 TD prototype. You can place tiles with a cute little preview.

If the cell isn't available, the preview warns you with a red cross and you can't place anything.

Doesn't look like it, but it was a puzzle to get the tile provider to work fine with the tile remover.
October 27, 2023 at 3:58 PM