Solo gamedev slaloming clumsily between parenthood and video games. Belgian. 🥔
https://linksta.cc/@laclobiche
"Final Fantasy 16"
or
"A story about a player and his toxic relationship with a license"
"Final Fantasy 16"
or
"A story about a player and his toxic relationship with a license"
I'm kinda proud because it's the first game project I've finished. It was a lot of adventures, tackled bit by bit in my spare time.
I'm kinda proud because it's the first game project I've finished. It was a lot of adventures, tackled bit by bit in my spare time.
– Jump on the "CO: Expedition 33" hype train.
– Try "Promise Mascot Agency", just out of curiosity.
Choose the second one, because I loved @kaizengameworks.com previous game "Paradise Killer". I'm completely hooked.
– Jump on the "CO: Expedition 33" hype train.
– Try "Promise Mascot Agency", just out of curiosity.
Choose the second one, because I loved @kaizengameworks.com previous game "Paradise Killer". I'm completely hooked.
The least I can do is provide you with an accessible and comprehensive graphic form review.
You're welcome.
The least I can do is provide you with an accessible and comprehensive graphic form review.
You're welcome.
A watery way to experiment with my digital pen and Clip Studio Paint.
A watery way to experiment with my digital pen and Clip Studio Paint.
✔️ menus and subtitles (as the game is designed for the blind, this wasn't a priority)
✔️ more polished gameplay
✔️ added content to make the game a complete experience.
... And maybe fewer bugs ? (3/4)
✔️ menus and subtitles (as the game is designed for the blind, this wasn't a priority)
✔️ more polished gameplay
✔️ added content to make the game a complete experience.
... And maybe fewer bugs ? (3/4)
Requires tremendous skill to avoid bursting into tears when the Frisbee lands miserably on your court. "plop"
"plop"
It's always your fault.
"plop"
#videogames
Requires tremendous skill to avoid bursting into tears when the Frisbee lands miserably on your court. "plop"
"plop"
It's always your fault.
"plop"
#videogames
If you don't know Windjammers, I suggest you get a friend and give it a spin (it's available on switch).
If you don't know Windjammers, I suggest you get a friend and give it a spin (it's available on switch).
I'm thinking of this world map where you can follow the rails to contemporary cities, villages frozen in their countryside, universities that could have been created by Gaudi if he'd been abducted by aliens.
I'm thinking of this world map where you can follow the rails to contemporary cities, villages frozen in their countryside, universities that could have been created by Gaudi if he'd been abducted by aliens.
I'm thinking of places like Centra ruins, an intimidating octahedron structure with the air of an industrial ruin. strangely enough, there are mostly buildings that mix Baroque, Gothic and Roman styles.
I'm thinking of places like Centra ruins, an intimidating octahedron structure with the air of an industrial ruin. strangely enough, there are mostly buildings that mix Baroque, Gothic and Roman styles.
One of the strangest episodes: an art direction that will,in my opinion,rarely be equaled,a singular atmosphere that oscillates between lightness and unease, unfinished writing that oozes thick mystery. And one of the most incredible ost of all time.
One of the strangest episodes: an art direction that will,in my opinion,rarely be equaled,a singular atmosphere that oscillates between lightness and unease, unfinished writing that oozes thick mystery. And one of the most incredible ost of all time.
I have vivid memories of an uneven yet captivating game.Great characters,enjoyable combat (hard at first),&above all: a lot of branching paths that kept you coming back for more.
I wonder if it's still enjoyable today🤔
#videogames
I have vivid memories of an uneven yet captivating game.Great characters,enjoyable combat (hard at first),&above all: a lot of branching paths that kept you coming back for more.
I wonder if it's still enjoyable today🤔
#videogames
It always looks simpler when it's on paper.
Now, let's implement this 😱
#gamedev#indiedev#solodev
It always looks simpler when it's on paper.
Now, let's implement this 😱
#gamedev#indiedev#solodev
This kind of design is called an ambigram, a process to create another meanings when the image is turned or flipped.
This kind of design is called an ambigram, a process to create another meanings when the image is turned or flipped.
It was tough but worth it!
It was tough but worth it!
Now my TURN is divided into sub-TURNs:
- preview the placement of a tile
- place tile
- move monsters
- apply tiles & monsters effects
And it's TURNing out well.
Now my TURN is divided into sub-TURNs:
- preview the placement of a tile
- place tile
- move monsters
- apply tiles & monsters effects
And it's TURNing out well.
😃 Today I'll be coding the mob's pathfinding. Should be done in 1 hour! It simply has to go down & avoid obstacles.
4pm:
🤨 It doesn't work at all when there's a dead end & I have to stop the player from blocking the way!
5pm:
🤯 Discovering pathfinding algorithms.
8pm:
🍺 FINISHED.
😃 Today I'll be coding the mob's pathfinding. Should be done in 1 hour! It simply has to go down & avoid obstacles.
4pm:
🤨 It doesn't work at all when there's a dead end & I have to stop the player from blocking the way!
5pm:
🤯 Discovering pathfinding algorithms.
8pm:
🍺 FINISHED.
If the cell isn't available, the preview warns you with a red cross and you can't place anything.
Doesn't look like it, but it was a puzzle to get the tile provider to work fine with the tile remover.
If the cell isn't available, the preview warns you with a red cross and you can't place anything.
Doesn't look like it, but it was a puzzle to get the tile provider to work fine with the tile remover.