The first one causes the "Brittle" status condition that neutralizes hit type resistance - allowing you to break enemies with whatever weapon you like. #gamedev
The first one causes the "Brittle" status condition that neutralizes hit type resistance - allowing you to break enemies with whatever weapon you like. #gamedev
Currently working out some combat details. You can't really see much on this screenshot. I hope videos will be supported eventually. #IndieDev #GameDev #PixelArt
Currently working out some combat details. You can't really see much on this screenshot. I hope videos will be supported eventually. #IndieDev #GameDev #PixelArt