Lachie Steere 🎨
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lachiesteere.bsky.social
Lachie Steere 🎨
@lachiesteere.bsky.social
3D environment and technical artist | game art and animation teacher | I post lots of random art here, you can view my best work on my artstation: https://lachiesteere.art/
Digging through an old hard drive, I found this shader I made with the unity shader graph back in 2023, It was my first experience creating a custom lighting shader and I learnt a lot of techniques from figuring it out! just something fun to share and look back on

#TechnicalArt #unity
October 4, 2025 at 6:55 AM
Here is that breakdown on the paintings I promised! Made the frames as trimsheet elements and included the canvas textures on the same atlas, Currently keeping everything at 512 pixels / meter, loads of spare room but much more wall deco to make aswell!

#AutodeskMaya #SubstancePainter #UnrealEngine
September 26, 2025 at 10:25 AM
Insane how much of a difference just rotating some of the tables by 90 degrees made, It really makes the space feel more lived in! sometimes it's not the custom tools or the highly engineered asset pipelines- It's rotating some stuff by 90 degrees
September 26, 2025 at 9:57 AM
Made a few changes to the geo, added some paintings and changed up the roof, mainly though I worked on adjusting the lighting, soon ill add some lanterns or such for in world lighting!

#UnrealEngine #GameDev #Lighting #EnvironmentArt
September 26, 2025 at 7:38 AM
Plastic & moss stuff :)
September 16, 2025 at 1:12 PM
Moss on half the roof was a good play I think, may replace with lichen at some stage, but for now it is blocking the light which is all I really wanted! can move on to other things now- perhaps finally the tables and chairs? We shall see! Video in comments
#Gamedev #UnrealEngine #SubstanceDesigner
September 16, 2025 at 1:11 PM
Added plastic sheeting and lattice for the leaves, will be adding more as I feel it looked better when the sky was more occluded. Updated to Unreal 5.6 to take advantage of the raytraced translucency changes for the plastic sheeting!

#UnrealEngine #SubstanceDesigner #Unreal5.6 #GameDev
September 15, 2025 at 1:42 PM
Visited one of the Cafés I have been *loosely* basing this scene off today and took note of some of structural details that may benefit my scene (and ate a delicious sandwich).

Would love to get some community feedback on preference between the before and after shots!

#UnrealEngine #3DArt
September 14, 2025 at 3:29 AM
Added a leaf mesh to the foliage system and took a first pass at the lighting, feels a bit more cozy now :)

#UnrealEngine5 #UnrealEngine #Lighting #GameDev
September 9, 2025 at 1:38 PM
Using Niagara to spawn foliage cards! Is this a good idea? I'm not sure yet! But it seems to perform well.

#UnrealEngine #UE5 #VFX #Gamedev
September 9, 2025 at 6:24 AM
Some other angles
September 8, 2025 at 7:59 AM
Got a little bit of material work done on this blockout today. All materials made in #substance3ddesigner some per instance material variation tricks done in #unrealengine material graph

#gamedev
September 8, 2025 at 7:54 AM
Heard @bsky.app's video quality got an upgrade! good chance to show a #Blender3d and #UnrealEngine side project I have been working on to keep brushed up on blender while I use maya for my day job. all meshes made in blender, trees with geo nodes. textures in #SubstancePainter & #SubstanceDesigner
August 22, 2025 at 12:45 PM
Another blog post! this one showing a fun project from a few years back, back in 2022 I was VERY into #payday2 and wanted to have a go at making my own texture mod, this post shows my experience and the workflow I developed doing that www.artstation.com/blogs/lachie... #modding #substancepainter
June 27, 2025 at 9:44 AM
this image was for my bug log cos the grass I made is way to bug, but damn- default cube is thinking about some deep stuff #unrealengine
April 30, 2025 at 8:53 AM
Fun little bonus feature with the way I set the landscape material up - you can go mining!! :D

#UnrealEngine #autodeskmaya #substancedesigner #3dart #gamedev
January 19, 2025 at 10:49 PM
Was assisting in a workshop that was still using unreal engine 4 earlier this week, last day I found myself with a bit of down time, chucked this little thing together! The grass and the landscape material I made fresh, other assets like textures are my own work from older projects that I had saved
January 19, 2025 at 10:49 PM
here is that half cooked model, she's gettin there
December 6, 2024 at 10:54 AM
There is a part complete 3D model that I really should post huh 😅 but for tonight here is a the vector art version I made and cut out in gold vinyl for my dice tray! #D&D #Cricut #VectorArt #2DArt
December 3, 2024 at 11:59 AM
Thumbnail concept I am currently working on! recently obtained a cool sword in my mate's D&D campaign and wanted to do a little design for it, plan is to make it in 3D and do some UE5 VFX for it on fire, will post updates! #D&D #2DArt #ConceptArt #fantasy #sword #weapon
November 21, 2024 at 12:12 PM
Did a bit of world building for my D&D campaign making these coins! used a different workflow to normal (see in image captions) I found it was great for staying in a good flow state! definitely give it a go some time! #substancepainter #maya #Zbrush #Photoshop #UnrealEngine #MarmosetToolbag #D&D
November 19, 2024 at 9:24 AM
November 18, 2024 at 11:34 AM
One more! just some random things I've worked on, felt like a nice way to cap off this quick introduction. critique and feedback is always welcome on my work, excited to surround myself in the game dev and art community on this platform! #SubstancePainter #Blender #GameArt #3dArt #TechnicalArt
November 17, 2024 at 10:18 AM
Here is something more recent I have been working on! a work in progress "magic pond" scene originally based on a concept by "Sephiroth Art" on artstation, it has grown into a larger scene, where I can mess around with different technical approaches. #UnrealEngine #SubstanceDeisgner #AutodeskMaya
November 17, 2024 at 10:16 AM
Hello everyone! I'm new to the platform, I thought it might be a good idea to do a little thread with some of my work and some thing I am currently working. I am a technical environment artist with a deep love of learning and educating, along with a love for creating unique shaders and custom tools.
November 17, 2024 at 10:06 AM