#gamedev #indiegame #blender
#gamedev #indiegame #blender
=>>Say "Hello!"
== Fight
== Flee
#gamedev #indiegame #odinlang #raylib
=>>Say "Hello!"
== Fight
== Flee
#gamedev #indiegame #odinlang #raylib
#odinlang #indiegame #gamedev
#odinlang #indiegame #gamedev
#indiegame #iforgotwhathashtagiusuallyuse
#indiegame #iforgotwhathashtagiusuallyuse
Got a working dynamic camera and zoom for local coach coop :)
#gamedev #indiegame #odinlang #raylib #
Got a working dynamic camera and zoom for local coach coop :)
#gamedev #indiegame #odinlang #raylib #
You don't need to compress it, right?
You don't need to compress it, right?
#odinlang
#indiegame
#gamedev
#idkhowtagsareworkingsoIllputsomemore
#odinlang
#indiegame
#gamedev
#idkhowtagsareworkingsoIllputsomemore
And so, I want to share a screenshot.
And so, I want to share a screenshot.
Why? Because it is more challenging that way, I also wanted to try Odin Lang for a long time.
For now, I have shaders and animations working (thanks Karl Zylinski for atlas loader), tilemap - next target.
#Odinlang #Gamedev #Indiegame
Why? Because it is more challenging that way, I also wanted to try Odin Lang for a long time.
For now, I have shaders and animations working (thanks Karl Zylinski for atlas loader), tilemap - next target.
#Odinlang #Gamedev #Indiegame
For example, I can render the same picture in cross-stitches (but I like other stitches more)
For example, I can render the same picture in cross-stitches (but I like other stitches more)