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kyuna.bsky.social
kyuna
@kyuna.bsky.social
the one and only kyussy |
https://ko-fi.com/kyunanimating
October 7, 2025 at 3:29 PM
October 7, 2025 at 5:09 AM
doodl
September 26, 2025 at 1:25 AM
March 12, 2025 at 3:45 PM
March 12, 2025 at 12:16 PM
astrea
March 11, 2025 at 10:13 AM
jinshi wuwa
March 8, 2025 at 6:31 AM
astrea
March 4, 2025 at 3:28 PM
February 28, 2025 at 3:50 PM
idk how to draw clothes
February 28, 2025 at 7:52 AM
mfw finished all 300+ chapters now im empty inside
February 23, 2025 at 2:28 PM
February 22, 2025 at 7:57 AM
more impactful frames
February 12, 2025 at 7:05 AM
February 11, 2025 at 11:03 AM
hi
February 11, 2025 at 6:00 AM

hbg dabi mastery trailer anim breakdown
stickman by spacedoughnut
November 18, 2024 at 8:58 AM
I also limited my time with this process, causing me to cut corners and make some silly mistakes.

Overall a fun experience! The people I worked with are amazing all the way through. And I'd love to continue work with the HBG dev team for future projects like this.
November 17, 2024 at 12:51 PM
The final hurdle would be compositing. The main problem is I am learning a new software: DaVinci Resolve. But it was surprisingly easy, probably because of my background with Blender and AE that it was easy to get around that is both node-based and a compositing tool.
November 17, 2024 at 12:48 PM
Fortunately, our project manager gave me a private server access so I can test out moves and easily get references. So these very simple reference scripts are born.

I see some reactions about "Todoroki getting a mastery soon" but I really just wanted to beat him up.
November 17, 2024 at 12:28 PM
A problem I encountered personally is the issue of managing 3 people's works (including mine). I had to take note of whos doing what in a certain timeframe. But it became a non-issue when they showed up and delivered their work.

Another problem is: i am bad at fighting games.
November 17, 2024 at 12:22 PM
One of the first cuts that finished is the last part. The cut was very straightforward so I just prioritized it first. I'll admit the final product looked a bit scuffed but I am pretty happy about it still.
November 17, 2024 at 12:18 PM
and I mentioned Spoony, and later also called in Spacedoughnut. I thought it would be a fun crew when assembled. So what we needed now was a rough anim/board. For this task, I gave myself 2 days to finish- just because.
November 17, 2024 at 9:42 AM
hi im working with Spoony (tsubiclub) and SpaceDonut for a Heroes Battlegrounds animation
November 3, 2024 at 10:58 PM
October 20, 2024 at 9:40 AM
October 20, 2024 at 7:31 AM