https://store.steampowered.com/app/2499520/
We don’t have any limit yet but it can cost… some frames ^^
PS. Screenshot from one of our players
PS2. Good luck with the game. Looks great:)
We don’t have any limit yet but it can cost… some frames ^^
PS. Screenshot from one of our players
PS2. Good luck with the game. Looks great:)
Kiedyś się rozpisałem o tym trochę więcej na blogu: kwiscgamedesign.substack.com/p/game-desig...
Kiedyś się rozpisałem o tym trochę więcej na blogu: kwiscgamedesign.substack.com/p/game-desig...
But tbh I would never consider any form of art inferior just because it’s simple:>
But tbh I would never consider any form of art inferior just because it’s simple:>
Supporting others’ ideas will lead to better teamwork and, ultimately, better results.
Supporting others’ ideas will lead to better teamwork and, ultimately, better results.
When you let small things go, compromise becomes easier on bigger, more critical issues.
When you let small things go, compromise becomes easier on bigger, more critical issues.
5️⃣ You’re not always right. Listen to arguments. Better solutions lead to better games, not personal wins.
5️⃣ You’re not always right. Listen to arguments. Better solutions lead to better games, not personal wins.
4️⃣ Never try to outdo an expert in their field. Your quick fixes will rarely be better…
4️⃣ Never try to outdo an expert in their field. Your quick fixes will rarely be better…
2️⃣ Point out issues, but also highlight positives. Maybe it’s a great idea with poor execution—or great execution with a flawed concept.
2️⃣ Point out issues, but also highlight positives. Maybe it’s a great idea with poor execution—or great execution with a flawed concept.
Your tone and approach matter. This skill takes practice—and mistakes—but here are some methods I’ve developed over time:
Your tone and approach matter. This skill takes practice—and mistakes—but here are some methods I’ve developed over time:
Giving feedback is even harder than spotting issues—especially in a discipline you’re not an expert in.
No one likes a designer who “knows everything” but can’t draw a proper circle. How you deliver feedback is as important as what you say…
Giving feedback is even harder than spotting issues—especially in a discipline you’re not an expert in.
No one likes a designer who “knows everything” but can’t draw a proper circle. How you deliver feedback is as important as what you say…
Being honest about your expertise makes your feedback more collaborative…
Being honest about your expertise makes your feedback more collaborative…
1️⃣ They don’t need to draw, but should know what style supports their design, find references, or explain what doesn’t work—and why.
2️⃣ The more they know about art, music, writing, UI, directing, etc., the better.
1️⃣ They don’t need to draw, but should know what style supports their design, find references, or explain what doesn’t work—and why.
2️⃣ The more they know about art, music, writing, UI, directing, etc., the better.
The best scenario? An artist who’s also a strong designer. (Shoutout to @dushka-techart.bsky.social from @polishedgames!) But that’s not always possible…
The best scenario? An artist who’s also a strong designer. (Shoutout to @dushka-techart.bsky.social from @polishedgames!) But that’s not always possible…