Next up, add some minimalistic sounds all over the place, and we should be ready to deep dive into 3D Modelling :D
#GodotEngine #GameDev
Next up, add some minimalistic sounds all over the place, and we should be ready to deep dive into 3D Modelling :D
#GodotEngine #GameDev
Today my first try at camera shaking for this project, to add some life to all those explosions :D
#GodotEngine #GameDev #Procedural
Today my first try at camera shaking for this project, to add some life to all those explosions :D
#GodotEngine #GameDev #Procedural
#GodotEngine #GameDev #Procedural
#GodotEngine #GameDev #Procedural
Added some feedbacks (and delays) for the user to be able to follow what AIs are doing.
#GodotEngine #GameDev
Added some feedbacks (and delays) for the user to be able to follow what AIs are doing.
#GodotEngine #GameDev
I feel this card will change a lot with time, but it's a good starting point.
I'm thinking of generating random names for those states to display !
#GodotEngine #GameDev #Procedural
I feel this card will change a lot with time, but it's a good starting point.
I'm thinking of generating random names for those states to display !
#GodotEngine #GameDev #Procedural
Now let's see how adding basic IA behavior will explode all the current flow
#GodotEngine #GameDev #Procedural
Now let's see how adding basic IA behavior will explode all the current flow
#GodotEngine #GameDev #Procedural
Added some colorblindness-friendly colors to the pawns, to help differentiate owners.
Next up, rest of gameplay and IA's brain !
#GodotEngine #GameDev #Procedural
Added some colorblindness-friendly colors to the pawns, to help differentiate owners.
Next up, rest of gameplay and IA's brain !
#GodotEngine #GameDev #Procedural
#GodotEngine #GameDev #Procedural
#GodotEngine #GameDev #Procedural
Using "Vertex Cuts" idea from Graph Theory to find narrower parts, the result is a bit better. There's still room for improvement tho.
#GodotEngine #GameDev #Procedural
Using "Vertex Cuts" idea from Graph Theory to find narrower parts, the result is a bit better. There's still room for improvement tho.
#GodotEngine #GameDev #Procedural
Here's a first pass at scattering pawns the right way up on states.
They'll become Tanks and Helicopters in the future, but for now these placeholders will do fine.
#GodotEngine #GameDev #Procedural
Here's a first pass at scattering pawns the right way up on states.
They'll become Tanks and Helicopters in the future, but for now these placeholders will do fine.
#GodotEngine #GameDev #Procedural
#GodotEngine #GameDev #Procedural
#GodotEngine #GameDev #Procedural
I should tune this a bit, but this procrastinating has already been far too long, back to the game !
#GodotEngine #GameDev #Procedural
I should tune this a bit, but this procrastinating has already been far too long, back to the game !
#GodotEngine #GameDev #Procedural
Plenty of stuff to do, but very promising 🎉
#GodotEngine #GameDev #Procedural
Plenty of stuff to do, but very promising 🎉
#GodotEngine #GameDev #Procedural
Here i display allies as part of the same continents !
#GodotEngine #GameDev #Procedural
Here i display allies as part of the same continents !
#GodotEngine #GameDev #Procedural
#GodotEngine #GameDev #Procedural
#GodotEngine #GameDev #Procedural
White stripes for the selected state, greens for the allies and red and reverse for the enemies !
#GodotEngine #GameDev
White stripes for the selected state, greens for the allies and red and reverse for the enemies !
#GodotEngine #GameDev
#GodotEngine #GameDev
#GodotEngine #GameDev
Next up, build Continents, link tiny island to other states, and link close states by sea !
#GodotEngine #GameDev
Next up, build Continents, link tiny island to other states, and link close states by sea !
#GodotEngine #GameDev
Next up, procedurally build those states on this procedural sphere :D
#GodotEngine #gamedev
Next up, procedurally build those states on this procedural sphere :D
#GodotEngine #gamedev
First step, find out how to build a sphere mesh in #GodotEngine with some Perlin Noise. That's mostly done :D !
#GameDev
First step, find out how to build a sphere mesh in #GodotEngine with some Perlin Noise. That's mostly done :D !
#GameDev