Kjetil - Dandelion Games
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kverndokken.bsky.social
Kjetil - Dandelion Games
@kverndokken.bsky.social
A family man and nerd living in Norway.
Passionate about ttrpg and developing them.

Developing the Brent Jord (Burnt Earth) ttrpg

https://www.dandelion-games.com/

https://www.tiktok.com/@dandelion.games?_t=ZN-8tJe2P2v4YI&_r=1
The Aeon War (mecha) books are far of yet. Sadly. But I am backing it on digital when it opens. And X ing fingers.
January 26, 2025 at 11:12 AM
I love the setting and have high hopes for it, now that they have matured. Wildfire is a very active on its discord.
discord.gg/WvCgSjHE
Bli med i Discord-serveren Wildfire!
The official Discord for Wildfire Games. Creators of CthulhuTech, Gwar vs Time, Poo, and more! | 546 medlemmer
discord.gg
January 26, 2025 at 8:30 AM
The KS preview is not many days old. They are super active on their Discord channel and 1st of november they have another q&a on youtube.
So they have been very active the last 3 years in talking about 2nd ed.
January 26, 2025 at 8:07 AM
The game is getting a re,-release. And the authors have grown up in their tone and writing. No more edgelordness.
System is a lot better - and the this book focussed on the Shadow War with Yagers and stuff.

So it seems they have learned.

www.kickstarter.com/projects/996...
Coming soon: CthulhuTech: the Shadow War
A role-playing game of apocalyptic horrors and form-shifting heroes
www.kickstarter.com
January 26, 2025 at 7:12 AM
Fall to far and the character have lost all hope and is all but unplayable. One can climb up the spiral. But it is also hard.
January 24, 2025 at 4:50 PM
But another mechanic, the Spiral of Despair; is a stat that can be tapped in to get almost the same benefits as Hope. But the more you tap into it the more you fall down the spiral. And the harder it will be for your character to care for others and even himself.
January 24, 2025 at 4:50 PM
Its a part of the game mechanics.
Hope is a pool of points that kind of work as drama points in a lot of games. But they are hard to gain in any quick way.
January 24, 2025 at 4:50 PM
In my control.

Better than a death by some random goblin that would have had little narrative importance.

So does the death fit the setting and the mood I am all for it.
January 24, 2025 at 10:21 AM
But the GM decided that it killed the love interest from shrapnel.
It kind of felt meaningless. And I decided that my character later just lost his will to live and died.
Though what happened up until the character death could have been avoided. The character death was appropriate for hum, and
January 24, 2025 at 10:21 AM
As a driving motivator for him to succeed.
But a scene came that the interest without reason fooled around. My character was devastated and unleashed a shockwave to blow up the window to confront them in grief.
January 24, 2025 at 10:21 AM
I have lost a character a time I was playing (not often I am the player). And the GM treated the character (a Bard in D&D) like a stereotype. Though I didn't play him so. I worked in a good backstory of a love interest that meant immensely for my character.
January 24, 2025 at 10:21 AM
Oh it depends so much on the story.
In some games death could be meaningless and fast. Like Alien - but in other games it should have more of a meaning. Like in a world of darkness game.
January 24, 2025 at 10:21 AM
That's part of the tagline for the game:
"Hope is all we have, but even that is fading away in the wind like ash".
Hope is there, but it is hard and you have to fight for it.
January 24, 2025 at 9:44 AM
So I am not aiming for something like only The Road. But more that sometimes it can feel like it.
January 16, 2025 at 9:56 AM