Kurolink78
kurolink78.bsky.social
Kurolink78
@kurolink78.bsky.social
I know that I don't post my daily coding posts here, but I wanted to celebrate my 1000th day of coding.

Here, I've learned how to gradually zoom

I have come a long way since day one, and I will continue to code and learn for the days to come

#coding #dailycoding #gamedev #indiedev #celebration
October 1, 2025 at 1:53 AM
Here's the animation in action
July 24, 2025 at 2:00 AM
For this week; I've been updating the debug hitbox, allowed the grid to be toggled on and off, and working on having the tree tops fall.

The tree tops still have some work to do

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
June 8, 2025 at 3:56 AM
During this week, I've been working on learning shaders; and I've also made some alterations for the debug info to be more visible

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
June 1, 2025 at 3:02 AM
For this week; I made some sprites for the exits, made sure the rock don't spawn on top of each other, and I've narrowed down the spot where I can fix the problem with rocks spawning on the walls

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
May 18, 2025 at 4:45 AM
For this week I've been working on having the trees and rocks distributed more evenly across the map. Some of the code in-progress isn't working right at the moment, but I am making progress on having it done

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
April 27, 2025 at 7:34 AM
For this week, I've been working on having the rocks drop items upon breaking

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
April 6, 2025 at 12:30 AM
For this week, I've been working on changing the object interaction from a purely grid based one to one that can use a grid based detection or an area in front of the player based on certain conditions

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
March 30, 2025 at 8:18 AM
For this week, I've been working on improving how the resources are distributed on each map

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
March 23, 2025 at 1:40 AM
For this week, I have worked on having the area become different sizes with the rooms accommodating the changes. I've also fixed a collision problem, and allowed small rocks to spawn now

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
March 15, 2025 at 5:31 PM
For this week, the player can enter a special room after so many floors

I am currently working on making other conditions and a way to randomly select which special room the player will enter next

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
February 23, 2025 at 5:31 AM
For this week; I have been working on having the player's walk animation at four directions, gave the player an action animation (code works, just have incomplete frames), and fixed the animation for transitions

#ScreenshotSaturday #IndieGame #PixelGame #GameMaker #GameDev
February 15, 2025 at 6:14 PM
This is my #pixelart #indiegamme made in #gamemaker. I've been working on #gamedev in Gamemaker everyday for 772 days now

I've been working on ways to gather resources, and also on a forest maze where some of them will spawn in
February 14, 2025 at 6:11 PM
For this week; I have made trees that can be spawned in the maze and cut down, improved the maze exit transition, and started getting a new character sprite in

The sprite is from the "Legend of Zink" asset pack by Balloon Cart

#ScreenshotSaturday #GameDev #IndieGame #GameMaker
February 8, 2025 at 8:16 PM
For this week; I have put in a way to track how far you are in the maze by room number, spawn rocks in random spots without overlapping, and have the player move in a fixed direction between room to avoid getting trapped

#ScreenshotSaturday
February 1, 2025 at 6:48 PM