The coliseum solution would be really similar to Gau's Veldt or the Coliseum in FF3/6, which isolates and alienates the learning mechanic.
The coliseum solution would be really similar to Gau's Veldt or the Coliseum in FF3/6, which isolates and alienates the learning mechanic.
.
.
.
.
.
Fuck you, Verso. All of this should have been handled differently. Also, you've been carrying *that* the whole time? There aren't enough cliffs for me to throw you off of.
Ass.
.
.
.
.
.
Fuck you, Verso. All of this should have been handled differently. Also, you've been carrying *that* the whole time? There aren't enough cliffs for me to throw you off of.
Ass.
I've got two suggestions in the thread, but maybe someone has others? Help a fellow Blue Mage out with ideas!
I've got two suggestions in the thread, but maybe someone has others? Help a fellow Blue Mage out with ideas!
Yes, I so LOVED surviving the Bombs' ability, Self Destruct. Getting punched in the face to learn Face Punch isn't great, Blue Mage. Ask any Monk.
>
Yes, I so LOVED surviving the Bombs' ability, Self Destruct. Getting punched in the face to learn Face Punch isn't great, Blue Mage. Ask any Monk.
>
Maybe we could have an item drop when Blue Mage isn't in the party, similar to FF2/FF4's rare Summon drop for little Rydia? Perhaps a set of items with less rarity?
>
Maybe we could have an item drop when Blue Mage isn't in the party, similar to FF2/FF4's rare Summon drop for little Rydia? Perhaps a set of items with less rarity?
>
Should we just tough it out and say "it sucks to suck", continuing the hard line design of earlier games?
No, we shouldn't. Who has time for that?
>
Should we just tough it out and say "it sucks to suck", continuing the hard line design of earlier games?
No, we shouldn't. Who has time for that?
>
Unless you know beforehand where you need to have a Blue Mage, it's just easier to keep one in the group, and I don't like to look things up in advance.
>
Unless you know beforehand where you need to have a Blue Mage, it's just easier to keep one in the group, and I don't like to look things up in advance.
>
While it's true that he only has a fixed amount of skills he can learn, those go all the way up to the endgame monsters.
>
While it's true that he only has a fixed amount of skills he can learn, those go all the way up to the endgame monsters.
>
(Yes, Gau has the Veldt, which makes his ability acquisition a dedicated experience, and he's now excluded from this topic.)
>
(Yes, Gau has the Veldt, which makes his ability acquisition a dedicated experience, and he's now excluded from this topic.)
>
Thus, you're left with one recourse: always have that character in your party, other characters be damned.
>
Thus, you're left with one recourse: always have that character in your party, other characters be damned.
>
>
>
However, like all the other Blue Mages, he needs to be in the party when a monster with a skill is fought, and that's the crux of my issue.
>
However, like all the other Blue Mages, he needs to be in the party when a monster with a skill is fought, and that's the crux of my issue.
>
Mega Man is arguably a Blue Mage (he learns the abilities of enemies, and he happens to be blue), Amazon from DC Comics would count, too.
>
Mega Man is arguably a Blue Mage (he learns the abilities of enemies, and he happens to be blue), Amazon from DC Comics would count, too.
>
.
.
.
.
I've just been told that I found all the playable characters, but I'm not at all sure of that. Given the cyclical nature of the game, the world, the theme, and the swap at the end of chapter 1, I suspect I've unlocked character slots and not the characters themselves.
.
.
.
.
I've just been told that I found all the playable characters, but I'm not at all sure of that. Given the cyclical nature of the game, the world, the theme, and the swap at the end of chapter 1, I suspect I've unlocked character slots and not the characters themselves.
.
.
.
.
.
That battlefield and the boss are just hell incarnate. It also suggests that there have been way more expeditions than we know, given the amount of bodies piled up everywhere.
I found the boss frustrating because of the lighting; too dark to see clearly with these modern TVs.
.
.
.
.
.
That battlefield and the boss are just hell incarnate. It also suggests that there have been way more expeditions than we know, given the amount of bodies piled up everywhere.
I found the boss frustrating because of the lighting; too dark to see clearly with these modern TVs.