kumabeer.bsky.social
@kumabeer.bsky.social
3D Artist, Indie game developer
Working on RPG game "Arteria chronicles" and create some content for TPS "Kitsunetsuki project"
Artstation - https://www.artstation.com/kumabeer
Working on adaptation of MalberS Animations' asset from unity assetstore with few great-animated creatures: It is low-poly style by default so I need to make new uv/textures/fix shading-but I'm happy how it goes even without normalmap!(ndotl-greyscale mask used) #gamedev #indiedev #blender #unity
November 21, 2025 at 6:29 PM
Yeah-it is one more "necessary" feature: eye dilation #gamedev #indiedev #blender #unity
October 20, 2025 at 12:25 AM
Really "necessary" update: roofs now have wind😂 #gamedev #indiedev #unity
October 11, 2025 at 12:42 PM
September 10, 2025 at 5:00 AM
September 10, 2025 at 4:53 AM
Working on adaptation some content from game for sale as an asset with different style #gamedev #indiedev #unity3d #blender
September 10, 2025 at 4:48 AM
August 30, 2025 at 7:13 PM
Modular trees looks cool with moss #gamedev #indiedev #unity3d #blender
August 28, 2025 at 5:06 AM
Working on ruin's trees(Yep, Angkor Wat reference) It is modular(roots+trees) to have more variations in less time cost. #gamedev #indiedev #unity3d #blender
August 2, 2025 at 1:13 PM
See a goblin, post a goblin 😂
July 11, 2025 at 3:10 PM
Damaged roof modules are crazy #gamedev #indiedev #unity3d #blender
July 5, 2025 at 2:17 PM
July 3, 2025 at 9:47 PM
💫
July 2, 2025 at 5:15 PM
Love triplanar things #gamedev #indiedev #unity3d #blender
June 16, 2025 at 11:22 AM
Foundation is ready too...
June 8, 2025 at 12:39 AM
It is how I work with tiles/trims and mid-poly for my project (it is not really mid-poly cause of weird cheap-poly floaters using, but I love how it seems and works-especially for fast LODs creation) #gamedev #indiedev #unity3d #blender
June 4, 2025 at 10:52 PM
I just found that the new weapon for Kitsunetsuki is already playable and not just "on the way"😅 #gamedev #indiedev #blender
June 4, 2025 at 9:08 PM
Done with stair modules #gamedev #indiedev #unity3d #blender
May 30, 2025 at 12:02 PM
~~Stargate reference~~ Just a fence arch
#gamedev #indiedev #unity3d #blender
May 23, 2025 at 4:02 PM
I really like the foliage from the Spellbreak game, especially the moss, so I've made moss for my own game in a similar style, using noise and vertex color to control the alpha clipping.
#gamedev #indiedev #unity3d #shader #blender
May 16, 2025 at 12:30 AM
May 9, 2025 at 9:16 PM
Modular...snake statue... Yeah-I just can't post something serious #gamedev #indiedev #unity #blender
May 7, 2025 at 6:30 PM
You can also bake such objects onto a plane, and then “cut” them out by duplicating them on top. This will also save uv space and also allow you to make cheaper LODs quickly.
May 4, 2025 at 11:44 AM
It is better to place straight parts with angle of 90-this will save space, as well as reduce the visibility of seams, because pixels are square, and crossing them at angle of 45(or another, not square) gives seams, and the lower the texel, the seams are more noticeable.
May 4, 2025 at 11:43 AM
April 29, 2025 at 11:02 AM