Kuju | Fat Goblins
kujudev.bsky.social
Kuju | Fat Goblins
@kujudev.bsky.social
I only exist to make multiplayer games.

Wishlist Fat Goblins on Steam!
https://store.steampowered.com/app/2450350/Fat_Goblins/

Ex-oculus. Solo indie game dev. Custom engine. Designer & creator of Fat Goblins. https://twitch.tv/kujukuju
#gamedev #indiedev
The #Kickstarter is LIVE for Fat Goblins!

Fat Goblins is a game inspired by Fat Princess which is a gave I loved as a kid, and it's made entirely from scratch!

If you've been following along, please consider backing the game! Your support helps a lot!

#gamedev #indiegame
September 24, 2025 at 9:51 PM
New Ice Map in #FatGoblins will be done soon!

Just finished up the Ice Shader today which is starting to look pretty good!

#gamedev #screenshotsaturday #indiegame #ゲーム制作
July 25, 2025 at 1:35 AM
Redesigning the Frost Mage ultimate in #FatGoblins!

Still a WIP, but here's a preview! Next I'm making it slippery & move faster like you're surfing.

#gamedev #indiegame #ゲーム制作 #screenshotsaturday
July 11, 2025 at 12:44 AM
Finally got around to adding BURNING into fat goblins! 🔥

You can light your arrows on fire with torches. Considering allowing the fire to spread between people and bodies... But I feel like it will explode out of control...

#gamedev #indiegame #ゲーム制作
June 14, 2025 at 1:26 AM
New WAY BETTER pitch shifting library in #FatGoblins! Exciting!

🔊🔊🔊

#gamedev #indiegame #ゲーム制作
June 5, 2025 at 11:43 PM
I said I was done with the "wah wah wah" player muting filter... And I am.

But on the last day I gave myself to improve it I stayed up until 5 am and improved it A LOT.

Final video for the "wah wah wah" peanuts filter! 🔊

#gamedev #indiedev #indiegame #ゲーム制作
May 28, 2025 at 10:54 PM
Peanuts style Voice Chat "muting" in my game #FatGoblins! Really simple trombone + envelope smoothing + pitch modulation + formant shaping.

Much more satisfying than just muting someone!

#gamedev #indigame #ゲーム制作
May 23, 2025 at 8:11 AM
Simple stencil buffer pre-pass for seeing behind stuff in #FatGoblins! Ended up looking pretty good!

#gamedev #indiegame #ゲーム制作
May 13, 2025 at 6:28 AM
Foggy mountain map graphics, made from scratch. A lot of work went into this. #gamedev #indiegame #ゲーム制作
April 29, 2025 at 1:11 AM
Today I improved the Ambient Occlusion shader and Outline shader for Fat Goblins! Check it out!

#gamedev #indiegame #screenshotsaturday #ゲーム制作
April 28, 2025 at 11:08 PM
also you can ride the dragon boss now in fat goblins #screenshotsaturday #gamedev #indiegame
April 19, 2025 at 10:35 PM
Multiplayer PvP Dragon Boss Fight in my game Fat Goblins! Chaotic and fun!

Trying to decide on the final ability to give the dragon...

#screenshotsaturday #gamedev #indiegame
April 19, 2025 at 7:56 AM
BOTS ARE WORKING, and not that stupid! 🤖

3 weeks of client server merging -> custom navmesh -> custom path finding -> bot heuristic intelligence -> combat heuristics....

Bots fully play the game. Feels good... #gamedev #indiegame
April 17, 2025 at 12:45 AM
This might not look like much, but what's happening is a really clever way to test your server side game consistency.

I'm sending ONLY my inputs to the server, which applies my inputs to a server-side bot. Nothing else.

You're controlling a bot, and lots of weird things start happening. #gamedev
April 2, 2025 at 3:28 AM
And so the nav mesh from scratch project begins... #gamedev #screenshotsaturday
March 20, 2025 at 12:47 AM
Today I removed the concept of "client goblin" from my game to prep for bots.

That's literally all I did the entire day.

Peak game development. #gamedev
March 18, 2025 at 1:44 AM
I started adding interface sounds to my game. Had an idea to use the game instrumentation to create the sounds.

So then it evolved into, "I can probably do actual music theory stuff with this..."

Still a WIP but it's not that bad. #gamedev #sounddesign
March 12, 2025 at 10:50 PM
WIP but dragon abilities are mostly done! You can accidentally trick it into falling off the arena...

But it's starting to barely feel more like a boss fight. Will be a lot more fun with 32 players. #gamedev
March 8, 2025 at 5:47 AM
Dragon is not supposed to fly like this #gamedev
March 4, 2025 at 11:57 PM
Reposted by Kuju | Fat Goblins
Yall deadass don't get just how excited I am for this game like Fat Princess was one of my favorite games as a kid and I never thought I'd get to play it again in any way and I never realized how much I needed a game like this again 😭
Don't mind me just gathering some meat to feed my Princess in Fat Goblins...
#screenshotsaturday #gamedev
March 3, 2025 at 11:52 PM
Lately I've been working on the fire breath attack in Fat Goblins! It's getting there! #gamedev #trailertuesday
March 4, 2025 at 7:17 AM
Dragon boss has become CLIMBABLE. You and your team of goblin friends can climb all over him while attacking! #gamedev #indiegame
February 26, 2025 at 1:49 AM
The physics-climbable dragon boss begins for the dungeon map... #gamedev #indiegame
February 25, 2025 at 12:59 AM
Today I was unfortunately a web developer and designed an interactive header for my game company website.

All vanilla js and vanilla webgl. The people demand a website. Blog will be up soon. #webdevelopment #gamedev #indiegame
February 14, 2025 at 9:38 AM
Path finding DAY 9 #gamedev

1. Grid generation with a hundred little goblins instead of 1

And...
February 13, 2025 at 12:26 AM