Hopefully-soon-to-be-paid Creative Lead at Cork In The Sea, an indie outfit organizing to be a studio someday.
There’s a reason no one who finishes this game is normal about it.
Earnest, vulnerable, an ode to classics from different mediums and a revelation in its own right.
A game that embodies one of many hopes of interactive art.
There’s a reason no one who finishes this game is normal about it.
Earnest, vulnerable, an ode to classics from different mediums and a revelation in its own right.
A game that embodies one of many hopes of interactive art.
Baby’s first imsim! beyond that (for me, not sure if intended) it’s an experience about the way lies infect the physical places around us.
Turning class conflict and familial gaslighting/abuse into great game & narrative design. Good shit.
Baby’s first imsim! beyond that (for me, not sure if intended) it’s an experience about the way lies infect the physical places around us.
Turning class conflict and familial gaslighting/abuse into great game & narrative design. Good shit.