Senior Game Designer@Darkpaw Games - EverQuest
Programming Co-Lead@Games Omniverse - Danika Dire Project
I always build two at a time (one for me, one for the missus) so the sticker shock will probably last until the build is complete, but hopefully it'll be "the good kind of hurt" when it's all said and done.
I always build two at a time (one for me, one for the missus) so the sticker shock will probably last until the build is complete, but hopefully it'll be "the good kind of hurt" when it's all said and done.
Also love how the editing here makes the dialogue feel intense yet natural. It doesn't follow the "line, delay, response, delay, response" conversations that inhabit many other RPGs.
Also love how the editing here makes the dialogue feel intense yet natural. It doesn't follow the "line, delay, response, delay, response" conversations that inhabit many other RPGs.