Matthew Schultz
krikit.com
Matthew Schultz
@krikit.com
Twitch
Twitch is the world
www.twitch.tv
February 27, 2025 at 8:23 PM
Reposted by Matthew Schultz
Run the world's most ridiculous sea port
PLAY THE DEMO
store.steampowered.com/app/3443040/...
#steam #nextfest #indiegame
February 25, 2025 at 12:20 AM
Reposted by Matthew Schultz
Making shadows in 2D games with #godot . I may need a little more than a minute to explain what I've been doing...
I'm extremely grateful to @pgorley.bsky.social for providing this project with the right soundtrack <3
February 20, 2025 at 7:01 PM
As I work further on my multiplayer project I find it interesting how changing character controllers and camera perspectives instantly change a games feel and skill cap. I started with a 3rd person over the shoulder but as soon as combat was possible it became clear this was the wrong choice.
February 17, 2025 at 9:12 PM
Networked multiplayer game developers, I’m curious what I should be cautious of as I work on a networked game? (3D action) If you any specific Godot examples that’s great too.
January 28, 2025 at 5:06 PM
Reposted by Matthew Schultz
Long Beach gamers and gamedevs come out to Ambitious Ales in Long Beach tonight to play some indie games! Free admission, no tickets needed www.eventbrite.com/e/flock-of-d...
Flock of Dogs (Delayed) Party and Indie Showcase
Flock of Dogs delayed, but still going to party and have an indie showcase!
www.eventbrite.com
December 11, 2024 at 11:14 PM
I'm trying to really understand playtesting in video games. I've listened to people talk about it and read about the process, I'm realizing though I really haven't see the process in action. Does any have any video resources of an industry developer actually going through playtesting?
October 25, 2024 at 5:04 PM