PFP: from Bunlith the witch upstairs
Next its humanoids and UV unwrapping
After that probably PSX filters
And Hard modelling structure for rig and weight painting
so it wont look as goofy and actually normal triangles usage
having a limit is a fun thing
Next its humanoids and UV unwrapping
After that probably PSX filters
And Hard modelling structure for rig and weight painting
so it wont look as goofy and actually normal triangles usage
having a limit is a fun thing