INC pass - clock stops
Completion but short of 1st - 2mw stops clock
Completion for 1st - game over regardless
#2 and #3 apply the same for a run play ending in those scenarios.
Guaranteed more time on the clock if you get a stop on 3rd down. Game over w/1st no matter what.
INC pass - clock stops
Completion but short of 1st - 2mw stops clock
Completion for 1st - game over regardless
#2 and #3 apply the same for a run play ending in those scenarios.
Guaranteed more time on the clock if you get a stop on 3rd down. Game over w/1st no matter what.