Elias Farhan
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kraklegrand.bsky.social
Elias Farhan
@kraklegrand.bsky.social
🎮 Co-Founder @ Team KwaKwa
🧑🏻‍🏫 Head of Games Programming at SAE Institute Geneva
🔨 Working on Beach Slap with @hoot.bsky.social
🎯 Specializing in Rollback multiplayer, Computer Graphics and Game Jam
🌐 eliasfarhan.ch
You can find us at the booth A111 in the Action Spirit Area!
August 8, 2025 at 9:24 AM
That’s about it for 2024. So many things changed for me, and I am thankful where I am. I am so grateful for the support of my partner, my dear friends and my family and I am looking forward for 2025! Happy Holidays everyone and Happy New Year!
December 28, 2024 at 10:07 AM
Finally, I also ran a trail last week: 32km with 1200m elevation by night in 4 hours and 46 minutes. It was very long, but an achievement I trained hard for!
December 28, 2024 at 10:07 AM
It was a very personal and charming project to work on. I am not done with the Soup Raiders universe, but this game is canceled.
December 28, 2024 at 10:07 AM
Finally, after countless roundtrip between working on it or leaving it behind, I decided to leave Soup Raiders behind. I released today the latest demo here: teamkwakwa.itch.io/soup-raiders
Soup Raiders (demo) by TeamKwaKwa
Available for Windows
teamkwakwa.itch.io
December 28, 2024 at 10:07 AM
With Team KwaKwa, I am currently working on Beach Slap, a game we made for Epic Game Jam 2023 and that I started to work on earlier this year. It features online rollback multiplayer. I feel back at the time in 2016 when I was working on Splash Blast Panic, a fun game to work on.
December 28, 2024 at 10:07 AM
But I love what I am doing and I already started to take some decisions to change things next year for the best.
December 28, 2024 at 10:07 AM
A downside on my part is my current life planning. I have effectively three jobs now with SAE Institute, 6it and Team KwaKwa. So my current work-life balance is non-existent :S
December 28, 2024 at 10:07 AM
Since then, I am learning so much in such a short amount of time. I am learning a lot of new things in C++ of course. It’s a hard language to master (I like to compare it to the French language in a way).
December 28, 2024 at 10:07 AM
After the conference, I got a proposal to work at Six Impossible Things Before Breakfast and I accepted it! It’s a full remote position and it changed my life. It’s a direct consequence of my talk at CppCon. I can’t talk about what I am working on there (NDA etc…).
December 28, 2024 at 10:07 AM
It was an interesting experiment to program a game from scratch using SDL2, FMOD, Photon Realtime. I also used my own physics engine (Neko Physics) that I continue to work on.
December 28, 2024 at 10:07 AM
The conference version was buggy, but I fixed most of it and it should work, I have Nintendo Switch port as well, but that I cannot make public unfortunately (except if you are a Nintendo developer).
December 28, 2024 at 10:07 AM
For this talk, I work on a multiplayer online version of Splash Blast Panic, the game I released on 2018. It was sort of a revenge over life kid of project. You can find the open-source repository here: github.com/EliasFarhan/...
December 28, 2024 at 10:07 AM
My talk went really well. When I rehearsed it the week before, I finished it in 35 minutes, so I added a few more content, felt more confident, took my time and I time it at 57 minutes.
December 28, 2024 at 10:07 AM